Granular Foam Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Granular Foam Seamless Texture

IDgranular-foam-seamless-texture
Basic-materials
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Granular Foam Seamless Texture is an AI-generated tileable granular foam seamless texture tailored to enhance basic-materials textures in modern 3D workflows. This texture simulates a porous polymer foam substrate characterized by fine irregular granules bound together with subtle adhesive polymers creating a lightweight yet structurally consistent surface. The granular composition features micro-scale aggregates that contribute to a natural tactile roughness while maintaining cohesion across large UV islands. Variations in grain size and porosity produce intricate surface patterns that translate effectively into the BaseColor/Albedo and Normal maps accentuating depth and subtle relief. The surface finish reveals a matte slightly diffused appearance with minimal specular highlights reflected in low metallic and moderate roughness values enhancing realism without excessive glossiness. Ambient Occlusion captures the foam’s internal cavities and shadowed recesses while the Height/Displacement channel emphasizes the textural elevation and granular relief offering convincing visual complexity in close-up renders.

Rendered at an impressive high resolution of up to 8K this seamless granular foam texture ensures exceptional detail retention and clarity even on expansive UV shells making it ideal for archviz game environments product mockups and interior staging projects. The texture integrates smoothly into popular engines such as Blender Unreal Engine and Unity requiring minimal setup to achieve production-ready results. Its AI-driven pipeline prioritizes micro-detail fidelity and structural consistency delivering a balanced and convincing appearance that adapts well to various lighting conditions. To maximize visual coherence across multiple assets it is recommended to maintain consistent texel density and uniform UV scaling. Adjusting roughness parameters can help fine-tune the surface’s tactile quality depending on the desired material response while subtle height or parallax mapping enhances perceived depth without performance overhead.

With colorants mimicking soft off-white to light gray tones typical of natural foam the texture’s subtle pigment variations add realism while remaining versatile for multiple applications. The granular foam seamless texture’s detailed composition including its polymeric binders and micro-granular aggregates manifests across PBR channels to create a fully immersive material experience. This makes it a valuable addition to any basic-materials textures library accelerating creative workflows by providing a reliable tileable AI texture that maintains clarity cohesion and production readiness across a wide range of platforms and scenarios.

The ai texture granular foam seamless texture offers a highly detailed seamless granular foam seamless texture that enhances 3D preview realism with its consistent granular foam seamless texture and accurate PBR properties.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.