Granular Ice Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Granular Ice Seamless Texture

IDgranular-ice-seamless-texture
Snow-ice
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Granular Ice Seamless Texture is an AI-generated high-resolution material designed to replicate the intricate composition of compacted ice crystals interspersed with fine mineral granules. Its base substrate emulates a naturally formed ice matrix composed primarily of frozen water with embedded microscopic mineral particles that create subtle variations in opacity and translucency. This texture’s granular structure reflects a complex orientation of ice grains featuring slight porosity and microfractures that contribute to an authentic weathered surface finish. The overall appearance is clean and polished with a delicate frost-like sheen that enhances its realistic snow-ice character. Colorants in the form of pale blue and translucent white pigments simulate natural ice coloration while faint oxide layers add subtle depth and tonal variation across the surface.

In physically based rendering (PBR) workflows this seamless granular ice texture integrates smoothly across multiple channels to deliver a convincing 3D effect. The BaseColor or Albedo map captures the soft gradient of icy blues and whites avoiding harsh contrasts to maintain naturalism. The Normal map encodes the fine granules and micro-detail of the ice crystals enhancing surface relief and subtle bumps without overwhelming the overall smoothness. Roughness values are carefully balanced to reflect the semi-glossy nature of ice—shiny but not mirror-like—while the Metallic channel remains near zero as ice is non-metallic. Ambient Occlusion emphasizes the crevices between granules and fissures adding depth and realism. Height or displacement maps provide gentle elevation changes allowing for parallax effects that enhance the tactile feel of the granular texture when applied at appropriate UV scales.

Offered at resolutions up to 8K the tileable granular ice seamless texture supports seamless tiling across large surfaces without visible seams making it ideal for environment art architectural visualization and concept prototyping. It is optimized for fast iteration and out-of-the-box compatibility with popular 3D software such as Blender Unity and Unreal Engine. For best results users should ensure uniform UV mapping and consistent texel density to prevent distortion and stretching of the granular pattern. Adjusting roughness parameters can further refine how light interacts with the ice surface allowing for variations from frosted matte to polished glaze. By integrating this texture into your snow-ice workflows you can accelerate realistic look development and achieve production-ready visuals with ease.

The ai texture granular ice seamless texture offers a highly detailed 3D preview of snow-ice textures showcasing a granular ice seamless texture that enhances realistic material composition with consistent PBR appearance.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.