Matte Ice Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Matte Ice Seamless Texture

IDmatte-ice-seamless-texture
Snow-ice
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Matte Ice Seamless Texture is a meticulously crafted material designed to replicate the subtle complexity of natural ice formations with a matte finish making it an excellent choice for snow-ice textures in digital environments. Its base substrate emulates crystalline ice structures that exhibit low reflectivity due to a fine layer of frost or micro-porosity which diffuses light softly rather than sharply reflecting it. This nuanced surface is achieved through carefully balanced pigment layers and slight surface roughness that mimic the scattering and absorption properties of frozen water mixed with minimal mineral impurities. The texture’s composition suggests a delicate interplay of ice crystals bonded together with microscopic air pockets resulting in a surface that is both visually intricate and physically plausible ideal for architectural visualization environment art and concept prototyping where realism is paramount.

In terms of physically based rendering (PBR) channels the BaseColor or Albedo map presents a subtle desaturated palette of pale blues and off-whites capturing the natural translucency and slight color variance found in real ice. The Normal map enhances the surface detail simulating the fine grain orientation and micro-fissures typical of matte ice providing depth without harsh reflections. The Roughness channel is tuned to deliver a soft diffused appearance—key to achieving the matte effect—with moderate values that avoid glossiness while retaining a believable ice texture. The Metallic channel remains minimal to non-existent as ice is non-metallic while Ambient Occlusion subtly accentuates crevices and depressions to add realism. Height or Displacement maps contribute fine surface variations that enhance the tactile feel of the texture allowing for realistic parallax effects when viewed up close.

This tileable matte ice seamless texture is available in ultra-high resolution up to 8K ensuring crisp detail and scalability across large surfaces without visible seams—perfect for workflows in Blender Unity and Unreal Engine. Its seamless tiling capability makes it easy to apply repeatedly over expansive areas maintaining visual consistency without distracting pattern breaks. For optimal results it is recommended to maintain consistent UV scale across assets to prevent distortion and to fine-tune the roughness parameter slightly to match lighting conditions enhancing the natural appearance of frost or ice buildup. Incorporating this texture into your material library will streamline your iteration loop enabling faster look development and more immersive environment creation.

The AI texture matte ice seamless texture offers a highly detailed seamless matte ice seamless texture ideal for realistic PBR materials enhanced further by a precise 3D preview to evaluate its complex texture composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.