Patterned Plaster Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Patterned Plaster Seamless Texture

IDpatterned-plaster-seamless-texture
Basic-materials
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Patterned Plaster Seamless Texture captures the intricate composition of traditional plaster surfaces enhanced with decorative motifs designed for seamless tiling across large digital canvases. This material simulates a mineral-based substrate primarily composed of fine cementitious binders and calcium carbonate aggregates which provide a subtle granular texture and slight porosity characteristic of aged plaster. The pattern introduces a delicate arrangement of fibers and grain orientation that mimics the hand-applied artisan finishes while the surface finish balances a matte slightly brushed appearance with minimal sheen reflecting natural weathering and pigment fade over time. Earth-toned colorants derived from mineral oxides and subtle dyes contribute depth and authenticity to the BaseColor channel showcasing warm muted hues with gentle tonal variation.

In physically based rendering (PBR) workflows this texture excels by accurately representing each material attribute across its channels. The Normal map conveys the fine relief of the patterned plaster emphasizing raised motifs and surface undulations without harsh edges while the Roughness channel controls the diffuse reflection to maintain a soft tactile feel typical of plaster surfaces. The Metallic channel remains neutral as plaster is non-metallic ensuring no unwanted specularity whereas the Ambient Occlusion enhances shadowing in crevices and around pattern recesses for added realism. Height or displacement data subtly reinforces surface depth enabling enhanced parallax effects in supported engines. With resolutions reaching up to 8K this tileable patterned plaster seamless texture delivers exceptional clarity and detail ideal for close-up visualizations in architectural visualization game environments product mockups and interior staging.

Ready to integrate seamlessly into Blender Unity and Unreal Engine workflows this high-quality AI-generated texture speeds up iteration by avoiding common repetitive artifacts found in auto-generated materials. For optimal results consider adjusting the roughness intensity to better match your scene’s lighting rig or fine-tune the UV scale to maintain pattern proportion without distortion. The balanced composition and comprehensive channel maps make this texture a versatile addition to any basic-materials collection providing a reliable visually consistent surface that enhances realism in diverse 3D projects.

The ai texture patterned plaster seamless texture offers a realistic seamless patterned plaster seamless texture with basic-materials textures that enhance its PBR appearance in 3D preview.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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