Natural Straw Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Natural Straw Seamless Texture

IDnatural-straw-seamless-texture
Hay-straw
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Natural Straw Seamless Texture captures the authentic appearance of organic hay-straw material with exceptional detail and clarity. This texture is composed of finely interwoven natural straw fibers exhibiting subtle variations in grain orientation and natural porosity that reflect real-world agricultural substrates. The base substrate consists of dried plant stalks bound together by natural resins and cellulose giving the surface its characteristic fibrous and slightly rough finish. Coloration is derived from a warm palette of golden yellows muted browns and pale beige tones created by natural pigments and weathering from sun exposure which enhances the texture’s realism. The surface finish is matte with a softly uneven texture that avoids glossiness mimicking the dry somewhat brittle nature of straw bundles typically used in hay-straw applications. Slight weathering effects and organic dust accumulation add subtle depth without compromising the seamless tileability ensuring cohesion across large UV islands in 3D environments.

Technically this high-resolution texture is captured and optimized up to 8K resolution supporting ultra-detailed workflows for architectural visualization game environments product mockups and interior staging. The PBR material channels are carefully tuned to replicate the physical properties of straw: the BaseColor/Albedo channel showcases natural straw hues with nuanced color gradations; the Normal map defines the fine fibrous strands and surface irregularities; Roughness is calibrated to convey the matte non-reflective quality of dried straw; the Metallic channel remains near zero to reflect the organic non-metallic nature of the material; Ambient Occlusion emphasizes crevices and fiber overlaps for enhanced depth; and the Height/Displacement map subtly models straw bundle thickness and surface relief for realistic parallax effects. This ensures the texture works seamlessly in Blender Unity and Unreal Engine with minimal setup maintaining visual stability and avoiding repetitive artifacts common to auto-generated hay-straw textures.

For best results it is recommended to adjust the UV scale to balance detail and tiling across large surfaces ensuring the natural straw pattern maintains cohesion without visible seams. Slight tuning of the roughness and normal intensity can help adapt the texture to varying lighting conditions and scene requirements keeping materials grounded and believable. This tileable natural straw seamless texture is a versatile asset designed to integrate smoothly into modern PBR pipelines enhancing any project with its authentic organic appeal and technical robustness. Explore the rich detail and natural complexity of this hay-straw collection texture to bring your 3D scenes to life with realistic straw material fidelity and high-quality seamless tiling performance.

The AI-generated natural straw seamless texture provides a highly detailed and realistic PBR appearance allowing for an accurate 3D preview of the seamless natural straw seamless texture material in various applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.