Layered Marble Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Layered Marble Seamless Texture

IDlayered-marble-seamless-texture
Marble
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Layered Marble Seamless Texture is a meticulously crafted AI-generated texture designed to replicate the natural complexity and elegance of real marble surfaces. This texture captures the intricate layering of mineral deposits, primarily composed of calcite and dolomite crystals, bound together through geological processes that create subtle variations in grain orientation and density. The polished finish of the marble is reflected in the texture's smooth, glossy surface appearance, while fine veins and color variations are represented through carefully controlled pigments and oxide layers that simulate natural mineral inclusions. The texture’s porosity and slight weathering effects are subtly conveyed through micro-detail noise, enhancing realism without compromising the clean, refined aesthetic typical of high-quality marble slabs.

In terms of physically based rendering (PBR) channels, the BaseColor/Albedo layer accurately portrays the stone’s characteristic white and cream hues interspersed with faint gray and beige veining, while the Normal map provides depth and relief to the layered mineral formations and polished surface irregularities. The Roughness map balances the reflective qualities of the marble’s polished finish, offering a nuanced contrast between glossy and matte areas for a believable tactile feel. The texture does not include metallic elements, so the Metallic channel remains neutral, but Ambient Occlusion enhances the perception of depth within the veining and fissures. Height/Displacement maps add realistic surface undulations that catch light naturally, making the texture ideal for close-up architectural visualization or detailed environment art.

Available in ultra-high resolution up to 8K, this tileable layered marble seamless texture is optimized for seamless tiling without visible repetition, ensuring clarity and cohesion even on large UV islands. It is fully compatible with major 3D software pipelines such as Blender, Unreal Engine, and Unity, allowing artists and developers to accelerate their workflows with a ready-to-use, high-fidelity marble texture. When integrating this texture, maintaining a consistent texel density across assets and using uniform UV scaling will minimize stretching and preserve the natural layered appearance. Additionally, fine-tuning the roughness settings can help achieve the desired level of glossiness, whether aiming for a pristine polished marble look or a slightly honed surface finish for architectural prototyping and concept development.

The ai texture layered marble seamless texture offers a highly detailed, seamless layered marble seamless texture with realistic marble textures and a 3D preview that accurately represents its PBR material properties.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.