Natural Ceramic Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Natural Ceramic Seamless Texture

IDnatural-ceramic-seamless-texture
Basic-materials
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Natural Ceramic Seamless Texture is an AI-generated tileable texture crafted to replicate the authentic appearance of ceramic material in a seamless pattern that tiles flawlessly across any surface. This texture reflects the intrinsic composition of natural ceramic which typically consists of finely ground mineral clays combined with binders and subjected to high-temperature firing. The subtle grain orientation and inherent porosity of ceramic along with slight surface weathering are captured with remarkable detail. Its finish mimics a smooth softly polished ceramic glaze enriched with natural pigments and oxide layers that lend a warm earthy color palette. These elements come together to create a balanced and realistic base substrate ideal for enhancing basic-materials workflows in various 3D applications.

In physically based rendering (PBR) workflows the Natural Ceramic Seamless Texture excels by accurately representing ceramic’s layered characteristics across multiple texture channels. The BaseColor (Albedo) channel conveys the warm muted tones of natural ceramic pigments and oxide stains while the Normal map subtly emphasizes the fine micro-texture and gentle undulations of the ceramic surface. The Roughness map is calibrated to reflect the polished yet slightly matte finish typical of ceramic glazes avoiding excessive glossiness while preserving a tactile feel. Metallic values remain near zero consistent with non-metallic ceramic materials. Ambient Occlusion enhances crevices and grain boundaries to emphasize depth without overpowering the surface detail and the Height/Displacement channel provides realistic surface relief capturing the gentle bumpiness and minor imperfections inherent to fired ceramic.

This texture is available in ultra-high resolutions up to 8K ensuring crisp detail even on large-scale surfaces and comes in widely supported PNG and WEBP formats. It is optimized for seamless integration and fast iteration within popular 3D engines such as Blender Unreal Engine and Unity enabling artists and developers to quickly cover vast areas without visible seams or repetitive artifacts. For best results adjust the UV scale to maintain natural grain proportions and consider combining it with a subtle ambient occlusion pass and a light normal map to enhance surface breakup without sharpening edges excessively. The Natural Ceramic Seamless Texture is a production-ready asset designed to accelerate your workflow while delivering convincing high-fidelity ceramic materials for architectural visualization game environments product mockups and interior staging projects.

The seamless natural ceramic seamless texture offers a tileable natural ceramic surface with detailed basic-materials textures and an accurate 3D preview enhanced by AI texture natural ceramic seamless texture technology for realistic PBR appearance.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.