Layered Straw Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Layered Straw Seamless Texture

IDlayered-straw-seamless-texture
Hay-straw
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Layered Straw Seamless Texture is an AI-generated high-resolution material designed to replicate the natural complexity of hay-straw surfaces with remarkable fidelity. This texture simulates a layered organic substrate composed of tightly woven straw fibers bound together by subtle natural adhesives typical of dried plant matter. The intricate grain orientation and overlapping straw strands create a porous yet structured surface capturing the weathered fibrous quality of hay that has been exposed to outdoor elements. Its surface finish presents a matte slightly roughened appearance with fine variations in tone and texture mimicking the way light interacts with straw’s uneven surfaces and natural pigments ranging from muted golds to soft browns and subtle green undertones.

In terms of physically based rendering (PBR) the texture’s BaseColor or Albedo channel conveys the warm earthy hues and subtle pigment variations that give hay-straw its characteristic look. The Normal map captures the layered straw’s relief and fiber orientation enhancing depth and tactile realism in 3D environments. The Roughness channel reflects the non-glossy fibrous surface balancing crisp detail with controlled noise to avoid overly smooth or artificial appearances. Metallic values remain minimal to nonexistent as the organic material lacks reflective metals while Ambient Occlusion maps emphasize natural shadowing within the layered straw folds and gaps. Height or Displacement maps provide subtle elevation cues further enhancing the perception of depth and texture complexity at close range.

With seamless tiling capabilities and resolutions up to 8K this tileable layered straw seamless texture is perfectly suited for accelerating workflows in Blender Unreal Engine and Unity. It enables artists and developers to cover vast surfaces with consistent detail ideal for real-time scenes cinematic renders level dressing and detailed material studies. The texture’s robust AI-driven generation ensures predictable repeatable results that maintain realism without sacrificing performance. For optimal integration adjusting the UV scale to match the natural size of straw bundles and fine-tuning the roughness or normal intensity can help maintain visual coherence under varying lighting conditions keeping materials grounded within any scene context. This versatile hay-straw texture is a reliable asset for adding authentic organic detail to your 3D projects.

The ai texture layered straw seamless texture offers a realistic 3D preview of hay-straw textures with a detailed layered straw seamless texture composition that enhances PBR material accuracy.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.