Photorealistic Straw Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Photorealistic Straw Seamless Texture

IDphotorealistic-straw-seamless-texture
Hay-straw
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The photorealistic straw seamless texture captures the intricate organic composition of natural hay-straw material with exceptional fidelity. This texture reflects the fibrous plant-based substrate characterized by interwoven straw fibers aligned in varied grain orientations producing subtle directional patterns and natural porosity. The surface finish exhibits a slightly rough matte appearance typical of dried straw with delicate variations in hue—from pale golden yellows to muted beige tones—created by natural pigments and weathering effects. The texture’s details emphasize fine surface irregularities including occasional frayed edges and minor surface wear which contribute to a realistic tactile impression. These material qualities are faithfully represented across all PBR channels: the BaseColor/Albedo conveys the nuanced color gradients and subtle discoloration the Normal map captures the fine fibrous relief and surface undulations the Roughness map reflects the straw’s matte non-reflective finish and the Ambient Occlusion enhances depth perception in crevices between straw bundles. The Metallic channel remains minimal consistent with the organic non-metallic nature of the material while the Height/Displacement map allows for gentle surface variations to simulate the straw’s natural volume and layering.*

This tileable photorealistic straw seamless texture is designed to maintain clarity and cohesion even when applied to large UV islands making it ideal for high-fidelity applications such as architectural visualization game environments product mockups and interior staging. Rendered at up to 8K resolution it provides crisp high-detail imagery that supports close-up inspection without pixelation or loss of quality. The texture is fully compatible and optimized for modern 3D pipelines working seamlessly in Blender Unreal Engine and Unity with minimal setup. Thanks to AI-enhanced generation workflows the balance between sharp detail and controlled noise ensures a natural believable appearance that avoids artificial sharpness or repetitiveness often found in synthetic textures.*

For practical use it is recommended to adjust the UV scale carefully to avoid overly large repetitions that can break immersion particularly in close-up shots. Additionally fine-tuning the Roughness channel to slightly increase surface variation can enhance the tactile realism of straw surfaces under varied lighting conditions. Applying a subtle height or parallax effect further emphasizes the straw’s layered structure and enhances the perception of depth without excessive computational cost. This photorealistic straw seamless texture offers a versatile high-quality solution for artists and designers seeking authentic hay-straw textures with seamless tiling and comprehensive PBR integration ensuring both visual richness and technical efficiency in diverse digital projects.*

The ai texture photorealistic straw seamless texture offers a highly detailed and consistent surface ideal for PBR applications providing a seamless photorealistic straw seamless texture that enhances realism with an accurate 3D preview of the material's natural fiber composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.