Aged Clay Brick Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Aged Clay Brick Texture Seamless

Texture Info

IDaged-clay-brick-texture-seamless
CategoryBrick
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

Explore the aged clay brick texture seamless high resolution up to 8k, expertly designed to replicate the authentic materials and intricate composition of traditional clay bricks. This texture reveals a mineral-rich ceramic base substrate formed from naturally weathered clay that has been carefully fired to create a durable yet porous structure. The binding agents, primarily silicate compounds, are subtly suggested through fine grain orientation and micro-aggregate patterns that enhance the surface complexity. The finish exhibits a slightly rough, matte patina with natural pigment variations ranging from deep earthy reds to muted browns, resulting from iron oxide layers and prolonged exposure to environmental elements. Visible fine cracks, chipped edges, and gentle discolorations contribute to the realistic weathered appearance and emphasize the brick’s structural character over time.

In physically based rendering (PBR) workflows, this tileable aged clay brick texture seamless high resolution up to 8k delivers highly detailed and convincing results across all channels. The BaseColor or Albedo map accurately portrays the natural color variations and weathering stains, while the Normal map adds depth by simulating intricate surface imperfections and mortar joints. The Roughness map highlights the characteristic matte, slightly uneven finish typical of aged bricks, with no metallic reflections confirmed by a consistently zero Metallic map. Ambient Occlusion enhances shadowing around cracks and crevices, adding realistic dimensionality. Height or Displacement maps emphasize subtle relief and elevation changes, ideal for advanced rendering techniques like parallax occlusion or tessellation, enhancing surface realism in any 3D environment.

Optimized for seamless repetition, this aged clay brick texture seamless high resolution up to 8k integrates smoothly into Blender, Unreal Engine, and Unity pipelines, enabling photorealistic results with minimal setup. Its tileable nature ensures flawless tiling across large surfaces without visible seams, making it perfect for architectural visualization, game environments, product mockups, and interior staging. For the best outcome, maintain consistent UV scale on your 3D models to avoid stretching or distortion, and adjust the roughness values to simulate different weathering stages or surface finishes. This texture strikes a balance between structural consistency and micro-detail, offering production-ready brick textures that bring genuine aged clay brick surfaces to any digital project with precision and realism.

Featuring AI-enhanced 3D preview capabilities, this ai texture aged clay brick texture seamless high resolution up to 8k provides an accurate representation of material composition and surface depth, ensuring that every detail—from the porous ceramic base to the subtle pigment shifts—is faithfully conveyed in your renderings. Whether used for detailed close-ups or expansive architectural scenes, this high-resolution aged clay brick texture seamless high resolution up to 8k is an essential asset for achieving authentic, high-quality brick surfaces in modern digital workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.