The shiny painted brick texture seamless high resolution up to 8k offers an exceptionally detailed and realistic surface ideal for a variety of 3D materials and architectural visualizations. This texture replicates the complex composition of painted brickwork, where the base substrate consists of mineral-rich ceramic clay bricks, known for their dense and durable structure. The bricks are coated with a glossy, polymer-based paint layer that provides the shiny finish, while the binder in the paint ensures strong adhesion to the brick surface. The granular texture of the brick’s aggregate particles and the subtle porosity from weathering processes are subtly captured, giving the material natural variation and depth without disrupting the seamless tileability. The pattern flawlessly tiles to cover vast areas, preserving consistent detail even at close inspection, making it well-suited for large-scale scene applications.
In terms of PBR channels, the BaseColor/Albedo map features the vibrant, yet slightly weathered tones of the painted bricks, highlighting the pigment variations and subtle paint wear. The Normal map conveys the fine grain orientation and surface imperfections of both the brick substrate and the paint layer, adding realistic depth and tactile feel. Roughness values are tuned to reflect the shiny surface finish, balancing glossiness with diffuse reflections for a convincing wet or freshly painted look. The Metallic channel remains minimal, as bricks and paint are non-metallic materials, while Ambient Occlusion enhances the crevices between bricks and mortar joints, providing natural shadows and contrast. Height or Displacement maps capture the relief of the brick edges and the slight paint texture, enabling enhanced parallax or displacement effects in real-time engines.
This tileable shiny painted brick texture seamless high resolution up to 8k is fully optimized for use in Blender, Unity, and Unreal Engine, making it a versatile asset for quick look development, environment art, architectural visualization, and concept prototyping. The ultra-high 8K resolution ensures that the texture maintains crisp details even on large surfaces or close camera views. For best results, it is recommended to carefully adjust the UV scale to avoid excessive repetition and to fine-tune roughness and normal intensity to match your scene’s lighting conditions, ensuring the painted finish integrates naturally without appearing overly glossy or flat. This texture provides a stable, artifact-free foundation for creating realistic brick materials in any 3D environment.
This ai texture features a seamless shiny painted brick texture with a high resolution up to 8k, offering realistic brick textures and a detailed 3D preview for accurate PBR material representation.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
