Herringbone Brick — Brick Bricks Pavement Bricks Pavement Sidewalk — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Herringbone Brick — Brick Bricks Pavement Bricks Pavement Sidewalk — PBR seamless 3D texture

IDherringbone-brick-herringbone-interlocking-bricks-worndown-brick-bricks-pavement
Brick
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The herringbone brick texture represents a classic pavement pattern composed of interlocking bricks meticulously arranged in a distinctive zigzag layout. These bricks are primarily crafted from ceramic mineral compounds typically clay-based fired and hardened to achieve durability and a natural worndown surface that reflects years of weathering and foot traffic. The composition includes fine aggregates and mineral binders that contribute to a subtle grain orientation and porous structure allowing realistic aging effects. The surface finish mimics a slightly rough unpolished texture typical of outdoor sidewalks and street pavements enhanced by natural colorants such as iron oxide pigments that produce warm reds browns and subtle earth tones. This lends the material a man-made yet organic aesthetic ideal for street-level ground and floor applications in outdoor environments.

In the PBR workflow these material characteristics are artfully conveyed across the included texture maps. The albedo (BaseColor) channel captures the nuanced color variations and pigment distribution of the bricks while the normal map delivers fine surface details like subtle cracks mortar joints and the intricate interlocking pattern typical of herringbone pavement. Roughness maps simulate the varied surface reflectivity caused by weathering and porosity providing a balanced matte finish that responds realistically to lighting in both real-time and offline renderers. The height map encodes micro-displacement information to enhance depth perception emphasizing the relief between bricks and mortar. Ambient occlusion highlights the shadowing in crevices and joints adding dimensionality. This physically based seamless 3D texture set is fully optimized for modern pipelines ensuring consistent shading and reliable results without manual tweaking.

Provided in 4K resolution with an optional 8K upgrade this tileable herringbone brick texture is fully compatible with Blender Unreal Engine and Unity supporting metal/roughness workflows for maximum flexibility. The maps come in versatile PNG and EXR formats suitable for diverse digital content creation and game engine applications. For best results it is recommended to carefully adjust the UV scale to maintain the realistic proportion of bricks relative to the scene and to fine-tune roughness values slightly to match specific lighting conditions or desired wear levels. This approach ensures a harmonious balance of detail and performance making the texture ideal for pavement-patterned sidewalks outdoor floors streets and other man-made ground surfaces in both architectural visualization and interactive environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.