The patterned painted brick texture seamless high resolution up to 8k is crafted to replicate the intricate composition and material qualities of traditional brickwork enhanced with decorative painted patterns. The base substrate consists of fired clay minerals, giving the bricks their characteristic ceramic hardness and porous surface. This natural porosity is subtly reflected in the texture’s roughness and displacement channels, emphasizing slight surface irregularities and weathered wear. The painted layer simulates mineral-based pigments or oxide dyes applied atop the brick face, creating vibrant yet slightly faded patterns that maintain visual cohesion across large tiled surfaces. Adhesion between the paint and brick substrate is mimicked through controlled noise in the roughness and ambient occlusion maps, suggesting the micro-textural interaction of pigments bonding to a rough, uneven ceramic base.
In physically based rendering (PBR) workflows, this tileable patterned painted brick texture seamless high resolution up to 8k excels by offering detailed BaseColor maps that capture rich reds and muted whites of the brick and paint respectively, while the Normal and Height maps provide depth to the painted grooves and weathered brick edges, enhancing realism without over-sharpening. The Roughness channel is finely tuned to represent the semi-matte finish typical of aged painted brick surfaces, balancing subtle glossiness where the paint is intact with rougher patches where the brick substrate shows through. The Metallic channel remains near zero, consistent with non-metallic ceramic materials. Ambient Occlusion maps add depth to crevices and mortar joints, reinforcing the natural shadows in architectural visualizations. This texture’s high resolution—up to 8k—ensures every detail remains crisp even on large UV islands, making it ideal for environment art, concept prototyping, and quick look development pipelines.
Designed to integrate seamlessly into modern 3D applications, this patterned painted brick texture is optimized for Blender, Unreal Engine, and Unity, enabling fast iteration cycles without sacrificing visual fidelity. The seamless tiling feature guarantees smooth repetition across extensive surfaces, eliminating visible seams or texture stretching common in lower-quality brick textures. A practical tip for users is to adjust UV scale carefully when applying the texture to avoid pattern repetition becoming too obvious, and to pair it with a subtle normal or AO pass to enhance surface breakup gently. Additionally, fine-tuning roughness values can simulate varying degrees of weathering and paint wear, further enhancing realism in architectural renders or game environments.
This seamless patterned painted brick texture offers a high resolution up to 8k, featuring an AI texture with detailed 3D preview capabilities that enhance its realistic PBR appearance.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
