Archviz Brick Bricks Cement Clay Concrete Substance — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Brick Bricks Cement Clay Concrete Substance — Seamless PBR Texture

IDarchviz-brick-bricks-cement-clay-concrete-substance
Brick
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless PBR texture authentically captures a meticulously crafted brick wall composed of terracotta clay bricks bonded with cement mortar delivering a highly realistic representation essential for professional archviz projects. The base substrate is primarily made of fired terracotta clay a durable ceramic material embedded with fine mineral aggregates such as sand and gravel which provide natural grain and texture variation. The cementitious binder acts as a strong adhesive holding individual bricks firmly in place while introducing subtle gray tones that contrast beautifully with the warm reddish-brown hues of the terracotta. Surface details include natural porosity and weathering effects such as micro-voids and slight erosion that result from prolonged environmental exposure giving the wall a matte lightly roughened finish with minor irregularities that enhance visual depth and authenticity.

Within the PBR workflow the BaseColor (Albedo) channel accurately conveys the nuanced pigment layers and oxide deposits found in both the terracotta bricks and the cement mortar ensuring realistic color variation vital for architectural rendering. The Normal map simulates the tactile grain orientation fine surface imperfections and subtle relief along both the brick faces and mortar joints amplifying perceived material detail. Roughness values naturally fluctuate across the texture reflecting the non-metallic porous qualities of clay and cement that softly scatter light. The Metallic channel remains at zero consistent with the ceramic and mineral composition of the materials. Ambient Occlusion enhances depth perception by emphasizing crevices and recessed mortar lines while the Height/Displacement map defines the physical relief between bricks and mortar enabling realistic parallax effects and improving spatial realism in real-time engines.

Rendered at an impressive 8K resolution this seamless texture is optimized for large-scale tiling without visible repetition making it ideal for extensive brick walls in archviz environments. It is fully compatible with major platforms such as Blender Unreal Engine and Unity supporting physically based rendering workflows in both real-time and offline applications. For best results adjusting the UV scale is recommended to maintain correct brick proportions while fine-tuning roughness settings can simulate varying surface conditions like moisture or aging. Utilizing the Height map with parallax occlusion techniques further enhances depth perception especially in close-up views adding an extra layer of realism to architectural and game environments.

This versatile substance designer-ready texture balances high fidelity with performance faithfully reproducing the material essence of terracotta bricks and cement mortar commonly found in architectural walls. Its natural surface complexity subtle weathering and accurate material composition make it a reliable choice for detailed archviz scenes game environments and other digital rendering projects that demand authentic brick clay cement and concrete surfaces elevating the overall visual quality and realism of any architectural visualization.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.