Seamless Brick Wall 10 by Share Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Brick Wall 10 by Share Textures – PBR 3D Texture (8K ready)

IDbrick-wall-10-by-share-textures-pbr-seamless-8k
Brick
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Seamless Brick Wall 10 texture by Share Textures is a meticulously crafted high-quality PBR 3D material designed to faithfully replicate the natural composition and appearance of traditional red brick masonry. At its core this texture captures the dense mineral-rich ceramic substrate typical of clinker bricks which are formed from fired clay bodies. The surface features subtle porosity and authentic weathering effects that result from prolonged exposure to environmental conditions. Detailed grain orientation and the natural variability of the brick surface are evident including small chips erosion marks and pigment shifts linked to iron oxide layers within the ceramic matrix. The mortar binding the bricks is represented with nuanced variations in color and texture simulating the cementitious adhesive that holds the masonry together enhancing the overall realism and depth of the wall surface. The finish is matte and slightly rough reflecting the unpolished weathered exterior of aged brickwork.

This texture’s material qualities are carefully distributed across PBR channels to ensure consistent physically based rendering across major engines. The Base Color (Albedo) map provides rich red and brown tones with subtle pigment variations and natural shading in the mortar joints free of baked-in lighting for true-to-life color fidelity. The Normal map encodes fine surface details such as brick edges grain patterns and mortar depth improving light interaction and shadowing for enhanced realism. Roughness defines the surface’s diffuse reflectivity emphasizing the matte uneven nature of fired bricks and weathered mortar while the Metallic channel remains unused consistent with the non-metallic ceramic composition of the bricks. Ambient Occlusion adds shadow depth in the crevices between bricks increasing perceived depth and dimensionality. Height or Displacement maps allow for subtle surface relief ideal for parallax or tessellation effects that further accentuate the brick wall’s three-dimensional quality.

Optimized for seamless tiling and available at resolutions up to 8K this texture is ideal for detailed architectural visualizations realistic game environments and any project requiring high-fidelity brick surfaces. It is fully compatible with Blender (using the Principled BSDF shader) Unreal Engine (supporting Base Color Roughness Normal and Ambient Occlusion maps) and Unity’s URP/HDRP pipelines (using the Lit shader). For best results maintaining consistent texel density across UV maps is recommended and combining height or parallax mapping with the Normal map can greatly enhance surface depth and realism. Adjusting roughness values allows fine-tuning of the material’s light interaction to better suit specific environmental conditions or artistic goals making this seamless brick wall texture a versatile and reliable choice for any 3D masonry application.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.