Modern Brick Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Modern Brick Seamless Texture

IDmodern-brick-seamless-texture
Brick
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Modern Brick Seamless Texture is an AI-generated tileable texture crafted to enhance your brick-related 3D workflows with precision and versatility. This texture replicates a contemporary brick surface composed of a ceramic-based mineral substrate bound together with high-quality cementitious adhesives creating a stable yet visually rich material. The bricks exhibit a subtle variation in grain orientation and porosity contributing to a realistic weathering effect that avoids uniformity. The surface finish is matte with a gently brushed appearance highlighting the natural micro-roughness and slight color variations caused by iron oxide pigments embedded within the brick matrix. These colorants give the bricks their warm modern hues without appearing artificial or overly saturated.

In terms of Physically Based Rendering (PBR) channels this seamless modern brick texture excels with a detailed BaseColor/Albedo map that captures the nuanced pigment distribution and subtle tone shifts across the brick faces. The Normal map provides crisp surface relief emulating the fine grooves and mortar indentations typical of real brickwork. Roughness values are carefully balanced to reflect a slightly weathered non-glossy finish ensuring the texture behaves naturally under varied lighting conditions. The Metallic channel remains minimal reflecting the inherently non-metallic composition of brick. Meanwhile the Ambient Occlusion map enhances depth perception by simulating soft shadows in crevices and the Height/Displacement map offers fine surface breakup for realistic parallax effects and tactile depth in close-up renders.

Designed for high-resolution demands this modern brick seamless texture supports up to 8K resolution delivering exceptional clarity and detail that scales elegantly across large architectural surfaces without visible seams or repetition artifacts. Its compatibility with major 3D software such as Blender Unity and Unreal Engine ensures seamless integration into your projects whether for architectural visualization game environments product mockups or interior staging. The texture’s clean and repeatable pattern enables predictable results accelerating your creative process without compromising on realism or visual fidelity.

For optimal use consider adjusting the UV scale to avoid overly uniform brick sizes and pair the texture with a subtle ambient occlusion and light normal pass to enhance surface irregularities without oversharpening. Tuning the roughness slightly higher can also simulate aged brick surfaces exposed to weathering adding to the natural believable look. Incorporate this modern brick seamless texture into your material library to streamline your workflow and achieve consistent high-quality brick textures across diverse digital projects.

The tileable modern brick seamless texture offers a highly detailed ai-generated modern brick seamless texture with a realistic PBR appearance ideal for 3D preview and use in various digital material applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.