Mossy Brick Floor — Brick Floor Weathered Weathered Worn Brick — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Mossy Brick Floor — Brick Floor Weathered Weathered Worn Brick — PBR seamless 3D texture

IDmossy-brick-floor-weathered-worn-brick-bricks-moss-pattern
Brick
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This mossy brick floor texture captures the authentic composition and weathered character of traditional outdoor brick paving showcasing a naturally aged and worn surface enriched with patches of organic moss. The base material is a ceramic-like fired clay brick bonded with lime-based mortar that has developed subtle porosity over time due to prolonged exposure to outdoor elements. This weathering process creates a varied surface finish where some bricks retain a rough unpolished texture while others show gentle erosion and moss growth in crevices. The pattern reflects classic herringbone pavement emphasizing the man-made arrangement of rectangular bricks that have accumulated dirt moss and wear consistent with extensive foot traffic and environmental aging.

The physically based rendering (PBR) setup includes meticulously crafted maps to replicate these material properties accurately. The albedo (BaseColor) map reveals the muted reds and browns of the brick clay interspersed with greenish moss pigments and natural discoloration from weathering. The normal map encodes fine surface details such as the rough grain orientation of the bricks and mortar joints enhancing the 3D feel of the uneven floor. Roughness values vary realistically across the texture with smoother worn spots contrasting with coarser moss-covered areas while the metallic channel remains near zero reflecting the non-metallic nature of brick. Ambient occlusion accentuates shadowed recesses between bricks and moss clusters and the height (displacement) map supports subtle surface depth that can be used for parallax effects or displacement in rendering engines.

This seamless 3D texture is available in high-resolution 4K with an optional 8K variant optimized for use in modern pipelines including Blender Unreal Engine and Unity. The tileable design ensures easy integration into outdoor flooring scenes pavement-patterned environments or architectural visualizations requiring realistic weathered brick surfaces. For practical application adjusting the UV scale to match real-world brick dimensions will maximize detail fidelity while fine-tuning roughness can help balance the wet mossy areas against dry worn bricks for enhanced realism without manual tweaking. This texture delivers reliable performance and balanced detail across digital content creation and game engines making it a versatile choice for projects demanding authentic mossy worn brick floors.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.