Brick Floor — Floor Pavement Brick Brown Floor Pavement — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Brick Floor — Floor Pavement Brick Brown Floor Pavement — PBR seamless 3D texture

IDbrick-floor-003-brown-floor-pavement-brick-man-made-outdoor
Brick
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless brick floor 3D texture known as brick floor 003 features a detailed and realistic representation of a brown pavement made from man-made ceramic bricks. The base substrate consists of fired clay bricks with a slightly porous surface bound together by cementitious mortar acting as the adhesive. The texture accurately captures the subtle grain and orientation of individual bricks showcasing natural weathering and surface imperfections such as small chips and slight roughness. The finish is matte with a softly worn patina reflecting typical outdoor and indoor pavement conditions. Pigments embedded in the ceramic provide the warm brown color while oxide layers contribute to natural variations and depth enhancing the organic feel despite its manufactured origin.

In this physically based rendering (PBR) material the base color or albedo map delivers the accurate brown tones and subtle color shifts characteristic of brick and mortar. The normal map encodes fine surface details like brick edges mortar joints and micro-bumps adding realistic depth and relief to lighting without geometry changes. Roughness controls the surface’s light scattering balancing smoother slightly polished areas with rougher weathered spots to reflect realistic wear patterns. The metallic map is kept minimal or flat as bricks and mortar are non-metallic materials while the ambient occlusion (AO) map emphasizes shadowing in crevices and joints enhancing depth perception. This 4K texture set includes an optional 8K resolution for high-end rendering scenarios optimized for use in Blender Unreal Engine and Unity with full support for metal/rough workflows and consistent shading across real-time and offline renderers.

The tileable nature of this PBR 3D texture ensures seamless repetition for large surfaces without visible borders ideal for creating expansive floors or walls in architectural visualization and game environments. For optimal results it is recommended to carefully adjust UV scaling to maintain realistic brick proportions and to fine-tune roughness values to suit the specific lighting and environmental conditions of the scene. This balance of detail and performance allows the texture to deliver reliable clean and natural-looking pavement surfaces for both indoor and outdoor applications across diverse digital content creation software and game engines.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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