Brick Pavement — Pavement Sidewalk Bricks Pavement Brick — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Brick Pavement — Pavement Sidewalk Bricks Pavement Brick — PBR seamless 3D texture

IDbrick-pavement-brick-pavement-sidewalk-bricks-red-brick-interlocking-bricks
Brick
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Brick Pavement seamless 3D texture is a physically based material meticulously crafted to replicate the authentic look and feel of urban brick sidewalks and pathways. The composition features red brick pavers formed from fired clay minerals bound together with a cementitious mortar that ensures durability and interlocking stability. The surface finish presents a slightly weathered matte appearance with subtle porosity and micro-roughness typical of outdoor pavements exposed to natural wear dirt accumulation and occasional moisture. These characteristics contribute to the realistic tactile quality and visual complexity of the bricks highlighting their granular structure and minor imperfections that come from everyday use in city sidewalks roadways and building entrances.

The texture set includes high-resolution PBR maps optimized for modern pipelines delivered in 4K resolution with an optional 8K upgrade for high-end rendering projects. The Albedo (BaseColor) map accurately captures the warm red oxide pigments mixed with natural earth tones while the Normal map simulates fine surface details such as brick edges slight chipping and mortar joints. Roughness maps control the subtle variation in surface reflectivity balancing the matte finish of weathered bricks with occasional smoother patches where dirt and wear have polished the surface. Ambient Occlusion adds depth to crevices between interlocking bricks enhancing realism in shadows and ambient light. The Height map provides displacement data that supports parallax effects or true geometry displacement for enhanced three-dimensionality in game engines or offline renderers. This texture is designed for use with the metal/rough workflow ensuring consistent shading across Blender Unreal Engine and Unity platforms without manual adjustments.

Ideal for architectural visualizations urban street scenes and environment design this brick pavement texture suits a variety of applications including city sidewalks stone pathways concrete roads and cobblestone streets. The tileable nature allows seamless repetition for large surfaces while careful calibration of maps guarantees balanced detail and optimal performance across different digital content creation tools and real-time engines. To maximize realism and avoid repetition artifacts it is recommended to adjust the UV scale to match the actual brick size in your scene and fine-tune roughness values to simulate varying weathering conditions enhancing the material’s natural variability and integration into diverse urban and architectural contexts.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.