This uneven old large texture captures the natural complexity and character of large sandstone blocks 01 embodying the rough weathered surfaces typical of aged man-made stone floors and walls. The base substrate consists primarily of mineral-rich sandstone featuring a coarse grain orientation with visible aggregates and porosity that conveys authentic wear and dirt accumulation over time. The surface finish preserves the stone’s raw unpolished condition highlighting the interplay of mineral grains and subtle oxide layers that provide natural color variation. Pigments and earthy tones embedded within the albedo channel enhance the visual depth while the roughness and height maps accurately represent the stone’s uneven contours and textured surface emphasizing crevices chips and erosion patterns that develop through prolonged exposure to environmental elements.
This seamless 3D texture is physically based and optimized for modern pipelines delivering reliable results without manual tweaking across diverse digital content creation suites such as Blender Unreal Engine and Unity. It includes high-quality PBR maps: albedo (BaseColor) captures the stone’s natural pigmentation and dirt effects; normal maps provide detailed surface relief and subtle imperfections; roughness channels define the tactile variability from smoother worn areas to rough weather-beaten patches; height maps enhance parallax and displacement effects for realistic depth; and ambient occlusion maps improve shading consistency by simulating soft shadowing in crevices. With a base metallic value set to zero the material reflects the non-metallic nature of sandstone ensuring physically accurate shading in both real-time and offline renderers.
Available in 4K resolution with an optional 8K upgrade this tileable texture is designed to balance fine detail with performance demands making it ideal for large-scale environments where authentic stone surfaces are required. The included PNG and EXR formats support flexible workflows preserving color fidelity and shading precision. For best results it is recommended to adjust the UV scale to maintain natural stone proportions and to fine-tune the roughness map when simulating varying degrees of surface wear or moisture exposure. The height map can be used effectively with parallax occlusion or displacement techniques to enhance realism in close-up views particularly on floors and walls where unevenness is visually prominent.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.