This rough clay brick texture seamless high resolution up to 8ktexture captures the authentic character of traditional fired clay bricks, carefully replicating their inherent mineral and ceramic composition. The base substrate is a dense clay matrix combined with natural binders and fine aggregates that contribute to its structural cohesion and slight porosity. This texture reveals the uneven grain orientation and subtle surface weathering effects typical of aged bricks, including small pits and fissures formed through natural wear. The surface finish presents a matte, slightly roughened look with muted red and earthy brown pigments—reflecting the oxide layers and mineral colorants embedded during firing. These nuances translate effectively across PBR channels: the BaseColor/Albedo map displays warm, variegated hues with subtle tonal shifts; the Normal map emphasizes the coarse, tactile surface irregularities; Roughness is medium-high, enhancing the non-reflective, coarse feel; Metallic is near zero, consistent with non-metallic ceramic material; Ambient Occlusion adds depth to crevices and mortar joints; Height/Displacement captures the brick’s relief and chipped edges, enhancing realism in 3D environments.
Designed as a seamless rough clay brick texture seamless high resolution up to 8k, this AI texture rough clay brick texture seamless high resolution up to 8k is optimized to maintain clarity and cohesion even on large UV islands, making it ideal for modern pipelines in Blender, Unity, and Unreal Engine. The tileable rough clay brick texture seamless high resolution up to 8k format ensures that surfaces can be extended infinitely without visible seams or repetition artifacts, preserving the natural randomness of brickwork. This high resolution up to 8ktexture allows for detailed 3D preview and precise control over material attributes, accelerating architectural visualizations, game environments, product mockups, and interior staging workflows. The asset’s stability and clarity help avoid common pitfalls of auto-generated textures, delivering a polished and professional finish ready for immediate use.
For optimal results, it is recommended to carefully adjust the UV scale to match the real-world size of clay bricks, ensuring the texture proportions remain believable. Additionally, tuning the roughness channel by blending a subtle ambient occlusion pass with a light normal map can enhance surface breakup without oversharpening, adding realistic surface imperfections. Incorporating this tileable rough clay brick texture seamless high resolution up to 8k into your PBR materials will provide richly detailed, physically accurate brick surfaces that integrate effortlessly into any 3D project, from detailed archviz scenes to dynamic interactive environments.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
