Rough Exterior Outdoor — Antislip Dirty Brick Dirty Brick Floor — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Rough Exterior Outdoor — Antislip Dirty Brick Dirty Brick Floor — PBR seamless 3D texture

IDpavement-06-rough-exterior-outdoor-walkway-pavers-outdoor-flooring
Brick
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Rough Exterior Outdoor texture captures the authentic appearance of dirty brick flooring commonly found in urban environments sidewalks and footpaths. The base material is a man-made composite of fired clay bricks bound by mineral-based cement mortar with subtle aggregates embedded to simulate natural paver grain and porosity. Weathering effects are evident through surface wear dirt accumulation and slight discoloration providing a realistic aged finish that is rough and antislip ideal for exterior outdoor flooring applications. The surface finish emulates the tactile roughness and irregularity of interlocking bricks emphasizing the natural imperfections and grime that develop over time in cityscape pavements and walkways exposed to the elements.

In the PBR workflow this seamless 3D texture includes multiple high-resolution maps—available in 4K with an optional 8K upgrade—offering detailed and physically based representation. The Albedo/BaseColor map reproduces the muted earthy tones of dirty bricks and mortar while the Normal map enhances the micro-geometry of the brick’s uneven surface and grout lines adding depth and realism to lighting interactions. The Roughness channel controls the varied reflectivity across the rough and worn brick surfaces ensuring effective antislip qualities are visually conveyed. Ambient Occlusion highlights crevices between bricks boosting shadow accuracy in both real-time engines like Unreal Engine and Unity as well as offline renderers. The Height/Displacement map enables subtle surface variations making the texture suitable for parallax mapping or displacement to accentuate the three-dimensional feel of pavers and sidewalks in modern DCC pipelines such as Blender.

This texture is optimized to deliver balanced detail and performance across diverse game engines and digital content creation tools ensuring consistent shading without manual adjustments. The material supports a metal/roughness workflow and includes calibration to maintain reliable results with minimal tweaking making it highly suitable for urban outdoor flooring scenes requiring realistic pavement 06 surfaces. For best results it is recommended to adjust the UV scale to match the typical size of interlocking bricks for accurate tiling and to fine-tune the roughness parameter slightly to account for varying environmental wear or wet conditions. This ensures a natural interaction with light and enhances the overall authenticity of exterior walkways footpaths and cityscape pavements rendered in your projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.