Seamless red brick 3d texture pbr 8k photorealistic wall surface free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless red brick 3d texture pbr 8k photorealistic wall surface

Texture Info

IDseamless-red-brick-3d-texture-pbr-8k-photorealistic-wall-surface
CategoryBrick
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless red brick 3D texture represents a meticulously crafted photorealistic surface of a traditional brick wall, composed primarily of fired clay bricks arranged in a stack bond pattern. Each brick exhibits a dense, slightly grainy surface characterized by roughness and natural irregularities, typical of weathered masonry. The substrate consists of compressed and kiln-fired clay, with mineral pigments imparting the deep red hues, while subtle color variations reflect the natural firing inconsistencies and aging effects. The bricks’ coarse texture is accentuated by visible fine aggregates within the clay matrix, contributing to the tactile roughness and granular appearance. Between the bricks, the weathered mortar joints display a porous, slightly eroded surface finish, indicating prolonged exposure to environmental elements, which adds depth and authenticity to the overall material.

From a geometric standpoint, the texture captures the stack bond formation—bricks aligned uniformly in horizontal courses without overlapping joints—resulting in a clean, repetitive linear pattern. The surface topology is carefully represented through high-fidelity normal and height maps, simulating the subtle relief of each brick’s chipped edges, slight indentations, and mortar recesses. This detailed modeling of the microstructure is essential for accurate light interaction in physically based rendering workflows. The roughness map reflects the combination of smooth yet uneven brick faces and the coarser, more matte mortar, while the metallic channel remains at zero, consistent with the non-metallic composition of ceramic bricks and cementitious mortar. Ambient occlusion layers enhance depth perception by emphasizing crevices and joint shadows, and the height map enables realistic parallax effects, crucial for close-up visualizations.

Designed for 8K resolution, this texture ensures exceptional clarity and precision when applied to 3D models, supporting extreme close-up renders without pixelation or loss of detail. It is fully compatible and optimized for popular rendering engines such as Blender’s Cycles and Eevee, Unreal Engine, and Unity, enabling seamless integration into diverse architectural visualizations, game environments, or digital art projects. The high resolution combined with detailed PBR channel maps allows artists to accurately simulate the interplay of light and shadow on both smooth and rough elements of the brick wall surface, enhancing realism in various lighting conditions.

For practical application, it is recommended to carefully adjust the UV scale to maintain the natural size of the bricks and mortar joints relative to the model’s dimensions, preventing distortion or repetition artifacts. Additionally, fine-tuning the roughness map can help achieve the desired weathering effect, either by increasing roughness for an aged, matte appearance or reducing it slightly for a fresher, less eroded look. Blending height and normal maps during shader setup can also enhance surface detail without excessive geometry, optimizing performance while preserving visual depth.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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