Brick Wall — Concrete Plaster Brick Plaster Brick Bricks — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Brick Wall — Concrete Plaster Brick Plaster Brick Bricks — PBR seamless 3D texture

IDbrick-wall-04-rough-uneven-wall-chipped-damaged-rock
Brick
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Brick Wall — Concrete Plaster Brick texture is a meticulously crafted seamless 3D material designed to replicate the complex composition of a weathered man-made plaster concrete wall with bricks and cement aggregates. The base substrate consists primarily of mineral-rich cement and natural stone aggregates bound together with polymer-modified plaster that creates an uneven chipped and cracked surface finish. Visible porosity and subtle surface wear reflect years of outdoor exposure emphasizing rough worn and damaged characteristics typical for aged brick wall 04 facades. The plaster overlay combined with the underlying brick and cement stones presents a natural variation in color tones and textures from muted reds and earthy grays to off-white cement patches all contributing to an authentic weathered appearance. This complex layering is captured through physically based rendering (PBR) maps ensuring a realistic depiction of each material component in modern 3D workflows.

The texture pack includes high-quality PBR maps such as albedo (BaseColor) normal roughness ambient occlusion (AO) and height (displacement) all calibrated for consistent shading and lighting in both real-time and offline renderers. The albedo map accurately represents the subtle pigment variations and oxide layers of the brick and plaster surfaces while the normal map enhances the perception of uneven chipped and cracked details by simulating surface depth and irregularities. Roughness maps provide a balanced level of glossiness and matte finish reflecting the natural weathered state of concrete plaster and stone components. Ambient occlusion enhances shadowing in crevices and damaged areas and the height map offers precise displacement for enhanced parallax effects adding realism to the rough and worn surface topology.

This texture is optimized for use in Blender Unreal Engine and Unity supporting the metal/roughness workflow for seamless integration into modern pipelines. It is available in 4K resolution with an optional 8K version for high-end projects requiring extreme detail and clarity. The tileable design enables effortless repetition across large surfaces without visible seams maintaining visual consistency for outdoor environments. For best results users are advised to adjust UV scale carefully to avoid pattern repetition and fine-tune roughness values to match the desired level of surface wear and reflectivity especially when simulating wet or aged plaster concrete walls. This brick wall texture delivers reliable high-quality results across digital content creation tools and game engines without the need for manual tweaking making it an excellent choice for realistic architectural visualization game environments and cinematic renders.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.