Antique Brick Lime Mortar free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Antique Brick Lime Mortar

IDantique-brick-lime-mortar
Brick
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The antique brick lime mortar texture authentically captures the traditional composition and weathered character of historic masonry surfaces. This seamless antique brick lime mortar material is primarily composed of a mineral-based substrate featuring finely ground limestone aggregate bound together with natural lime acting as the adhesive. This combination forms a breathable porous matrix typical of aged brick mortar allowing subtle moisture exchange and contributing to the material’s distinctive patina. The texture’s surface finish reflects decades of natural weathering exhibiting fine grain orientation variations micro-cracks and gentle roughness that enhance the tactile quality and depth. Warm muted earth tones and soft off-white lime hues arise from carefully balanced natural pigments and oxide layers delivering a lifelike aged finish that faithfully represents the structural authenticity of traditional lime mortar used between antique bricks.

Designed as a high-resolution tileable antique brick lime mortar texture this AI-generated 3D preview-ready set reaches up to 8K detail optimized for physically based rendering (PBR) workflows in modern engines such as Blender Unreal Engine and Unity. The BaseColor (Albedo) map conveys subtle color shifts and natural lime wash effects while the Normal map encodes delicate surface irregularities and grain orientation to realistically interact with lighting. The Roughness map balances matte and softly polished areas mimicking the weathered lime finish whereas the Metallic map remains neutral reflecting the non-metallic nature of the mortar. Ambient Occlusion enhances shadowed joints and crevices between bricks and Height/Displacement maps provide depth cues that bring out the texture’s intricate weathering and micro-detail when applied in real-time or offline rendering contexts.

For optimal integration of this tileable antique brick lime mortar texture into your 3D projects carefully adjusting the UV scale is recommended to maintain a balanced visibility between the macro structure and fine micro-details especially on complex or expansive architectural models. Additionally fine-tuning the roughness intensity in relation to your scene’s lighting conditions can significantly improve the mortar’s light interaction accentuating the subtle porosity and weathered surface finish. This approach ensures that the texture not only accelerates workflows involving brick textures but also delivers consistent high-fidelity and realistic results suitable for cinematic renders real-time scenes and detailed material studies across various 3D engines.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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