Seamless Bricks 007 by Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Bricks 007 by Textures – PBR 3D Texture (8K ready)

IDbricks-007-by-textures-pbr-seamless-8k
Brick
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Bricks 007 by Textures is a meticulously crafted PBR 3D texture designed to authentically replicate the natural appearance and tactile qualities of traditional fired clay bricks. The base material primarily consists of natural mineral clays expertly combined with mineral binders that ensure essential strength and cohesion throughout the brick structure. Fine aggregates subtly influence the granular surface texture and porosity contributing to the characteristic roughness and natural variation found in authentic masonry. Weathering effects and slight surface imperfections are carefully captured to reflect the gradual aging process and long-term exposure to environmental elements while the matte slightly roughened finish preserves the genuine feel of hand-laid brick surfaces. The warm earthy reds and browns resulting from iron oxide pigments and firing methods are accurately represented in the Base Color (Albedo) map ensuring a true-to-life unshaded color presentation.

This texture set includes high-resolution Normal and Height maps that portray the intricate relief of mortar joints and the subtle unevenness of the brick faces enhancing depth and realism through physically based rendering techniques. The Roughness map effectively conveys tactile variations across the brick surfaces highlighting areas of wear and smoother patches to simulate realistic material interaction with light. Metallic values remain minimal to zero reflecting the ceramic non-metallic nature of fired clay brick. Ambient Occlusion maps deepen shadowed crevices and recesses adding convincing visual depth to the composition. Optimized for seamless tiling this texture maintains consistent shading behavior across expansive surfaces within modern rendering workflows. It integrates seamlessly with Blender’s Principled BSDF shader Unreal Engine’s material editor and Unity’s URP or HDRP pipelines by connecting Base Color Roughness Normal and Ambient Occlusion maps to the Lit shader supporting high fidelity and realistic results.

With resolutions up to 8K Seamless Bricks 007 delivers exceptional detail suitable for close-up architectural visualization realistic gaming environments and immersive virtual reality applications. To achieve optimal visual fidelity and avoid noticeable repetition it is recommended to maintain consistent UV scale and texel density throughout your scene. Additionally using triplanar or layered tiling methods can help enhance variation and reduce tiling artifacts. Combining the Normal map with Height or Parallax maps further enhances surface realism by simulating convincing depth and relief adding tactile richness to rendered bricks. For accurate results set the Base Color texture to sRGB color space while treating Roughness Normal Ambient Occlusion and Height maps as non-color data to preserve their physical accuracy and ensure balanced physically based shading across all rendering engines.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.