Patterned Old Brick Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Patterned Old Brick Texture Seamless

Texture Info

IDpatterned-old-brick-texture-seamless
CategoryBrick
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This patterned old brick texture seamless high resolution up to 8ktexture authentically captures the detailed composition and timeless appeal of traditional brick masonry. The base substrate consists of a mineral-rich ceramic blend formed from carefully fired clay, which exhibits natural porosity and subtle micro-cracks developed over decades of environmental exposure. Within this matrix, fine sand grains and occasional mineral inclusions contribute varied aggregates that create nuanced surface roughness and organic grain orientation, reflecting the natural heterogeneity of aged brickwork. The bricks are bonded with lime mortar, whose adhesive qualities are visible in the interstitial joints, adding to the overall structural cohesion. Surface colorants include iron oxide pigments and faint mineral stains, producing a warm palette of reds, browns, and earth tones with realistic weathering effects that bring depth and authenticity to the BaseColor/Albedo channel. The finish is slightly matte with minimal sheen, emphasizing the weathered, unpolished character typical of exposed outdoor brick surfaces.

In physically based rendering workflows, this ai texture patterned old brick texture seamless high resolution up to 8k excels in replicating realistic light-material interactions. The Normal map reveals intricate surface details such as chipped edges and mortar joints, enhancing depth perception and tactile realism in 3D previews. The Roughness channel balances smooth and coarse textures to simulate the varied tactile feel of old bricks and mortar, while the Metallic channel remains at zero, consistent with the non-metallic ceramic nature of brick. Ambient Occlusion maps deepen shadow detail in crevices and recessed mortar, enriching the visual complexity for cinematic rendering and real-time engines alike. The Height/Displacement map accentuates surface topology, improving parallax and depth effects especially at close viewing distances or on large UV islands. This seamless patterned old brick texture seamless high resolution up to 8ktexture is optimized for modern pipelines and integrates effortlessly with Blender, Unity, and Unreal Engine, supporting efficient workflows for architectural visualization, game environments, and material studies.

For optimal results, maintaining consistent texel density across all assets is recommended to avoid pattern distortion or stretching. Careful UV scale adjustments will preserve the natural proportions of the brick pattern, ensuring visual fidelity. Additionally, fine-tuning the Roughness channel allows simulation of various weathering stages—from freshly laid bricks with smoother surfaces to heavily aged facades showcasing rough, worn textures. This tileable patterned old brick texture seamless high resolution up to 8k provides a versatile, high-quality solution to accelerate your creative projects while delivering visually compelling and physically accurate brick surfaces across diverse rendering environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.