Shiny Red Brick Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Shiny Red Brick Texture Seamless

Texture Info

IDshiny-red-brick-texture-seamless
CategoryBrick
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

Discover the shiny red brick texture seamless high resolution up to 8k, meticulously crafted to represent the authentic composition and materiality of traditional fired clay bricks. These bricks are composed primarily of natural mineral clays, shaped and kiln-baked to achieve a dense ceramic substrate. The surface finish is subtly glossy, reflecting a polished sheen that highlights the vibrant red iron oxide pigments responsible for the rich coloration. Fine aggregates within the clay matrix create a textured grain orientation that contributes to the realistic micro-detail visible in the texture’s high-resolution output. Slight porosity and weathering effects are integrated to convey natural imperfections, while subtle variations in roughness and surface wear enhance the tactile quality of the material.

This tileable shiny red brick texture seamless high resolution up to 8k excels in physically based rendering workflows, with carefully mapped PBR channels that elevate realism. The BaseColor/Albedo channel captures the vivid red hues and fine tonal variations of the brick surface, while the Normal map encodes the intricate surface relief and subtle grain orientation. The Roughness map balances the polished sheen by defining areas of smooth and matte finish, contributing to the shiny appearance without over-glossing. The Metallic channel remains neutral, accurately reflecting the non-metallic ceramic nature of the bricks. Ambient Occlusion enhances depth perception by simulating natural shadowing in crevices, and the Height/Displacement map supports enhanced surface geometry for realistic parallax effects in real-time engines.

Optimized for modern pipelines, this seamless shiny red brick texture high resolution up to 8k integrates effortlessly with Blender, Unreal Engine, and Unity, ensuring a smooth iteration loop for architects, game developers, and visual artists alike. The seamless tileability allows it to cover large UV islands without visible repetition or distortion, maintaining clarity and cohesion even on expansive surfaces. For the best results, it is recommended to match texel density across all materials and maintain consistent UV scaling to prevent pattern stretching. Additionally, adjusting the roughness parameter can fine-tune the surface reflectivity to suit different lighting environments, enhancing the natural glossy finish without compromising realism.

Incorporate this ai texture shiny red brick texture seamless high resolution up to 8k into your material library to elevate your projects with a convincing, production-ready brick texture that balances fine micro-detail with structural consistency. Whether used in archviz, game environments, product mockups, or interior staging, it delivers a visually compelling solution that merges traditional brick material properties with advanced digital workflows and high-resolution fidelity.

The shiny red brick texture seamless high resolution up to 8ktexture offers a realistic PBR appearance with detailed brick textures and a smooth 3D preview for enhanced material visualization.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.