Seamless Bricks 006 by Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Bricks 006 by Textures – PBR 3D Texture (8K ready)

IDbricks-006-by-textures-pbr-seamless-8k
Brick
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Bricks 006 by Textures is a meticulously crafted PBR 3D texture that authentically represents the materiality and composition of traditional fired clay bricks bonded with a mineral-based mortar. The base substrate primarily consists of ceramic mineral aggregates which are carefully fused with silicate binders to provide essential structural cohesion and long-lasting durability. Subtle variations in grain orientation and porosity within the bricks reflect natural weathering effects capturing the inherent texture of aged masonry surfaces. The surface finish exhibits a slightly rough matte appearance typical of weathered brick walls where rich iron oxide pigments impart warm red and brown hues. These natural colorants are accurately conveyed through the Base Color (Albedo) channel ensuring vibrant yet realistic coloration that responds dynamically under various lighting conditions.

This high-resolution texture pack available up to 8K is optimized for seamless tiling across expansive surfaces without visible repetition making it ideal for physically based rendering workflows in modern engines like Blender Unreal Engine and Unity. The Normal map encodes fine surface details such as uneven brick edges and the mineral-based mortar joints enhancing 3D surface relief and depth perception. The Roughness channel represents the moderate matte finish with subtle variations that simulate the natural micro-roughness of both brick and mortar surfaces. While the Metallic channel remains unused due to the non-metallic nature of the materials the Ambient Occlusion map accentuates crevices and joint shadows providing consistent shading across rendering engines. Complementing these the Height (Displacement) map offers subtle elevation changes perfect for parallax effects or displacement mapping to increase realism in close-up views.

Designed for seamless integration with Blender’s Principled BSDF shader as well as Unreal Engine and Unity’s URP and HDRP pipelines this texture pack supports physically accurate and predictable rendering results. To achieve optimal realism it is important to maintain consistent texel density across UV maps to avoid distortion and preserve fine detail clarity. Employing triplanar or layered mapping techniques is recommended to further enhance variation and minimize visible tiling artifacts. Additionally combining the Normal map with Height or Parallax mapping can significantly improve depth perception and realism especially in interactive applications ensuring your brick surfaces convey authentic material qualities and natural weathering effects across diverse rendering engines and platforms.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.