Texture Info
| ID | cracked-seamless-pbr-cracked-brick-wall-texture-with-holes-2 |
| Category | Brick |
| Formats | PNG, WEBP, PBR ZIP |
| Size | 1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px) |
| Color | sRGB |
| Tileable | Yes |
This high-resolution seamless PBR texture represents a weathered brick wall surface characterized by visible cracks, multiple chipped areas, and sporadic small holes, highlighting long-term wear and decay. The bricks show a patchwork of whitewash and faded rusty reds blended with various shades of gray and black discoloration, simulating dust, soot, and surface erosion. The mortar between the bricks is eroded and riddled with subtle damage, emphasizing a rough, porous, and dry tactile feel. The damaged areas include both fractured brick edges and worn pitting, arranged in a random, natural pattern without directional uniformity. This tileable texture is perfectly suited for architectural visualization, 3D modeling, game development, and VFX projects requiring realistic aged or abandoned brick surfaces. Compatible with Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D, it enhances scenes such as ruined industrial buildings, urban decay settings, factory interiors, and post-apocalyptic environments. The intricate surface detail is optimized for seamless repetition and PBR shader workflows, supporting diffuse, normal, roughness, and ambient occlusion maps for photorealistic rendering.
Best Uses for This Texture
- Exterior brick walls and facades
- Interior feature walls
- Archviz masonry surfaces
- Game environment modular walls
- Close-up brick and mortar renders
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.