White Painted Bricks Scuffed free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — White Painted Bricks Scuffed

IDwhite-painted-bricks-scuffed
Brick
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The white painted bricks scuffed texture is a meticulously AI-generated seamless tileable pattern designed to replicate the material complexity of aged masonry surfaces. At its core the texture represents a mineral-based ceramic brick substrate combining fine aggregates and oriented grain structures typical of fired clay bricks. Over time the bricks have been coated with a thin layer of white pigment-based paint which shows subtle weathering and scuff marks from exposure to environmental factors. This surface finish exhibits a slightly roughened matte appearance with natural wear revealing hints of the underlying brick color and texture beneath. The scuffed paint effect introduces micro-abrasions and small chips contributing to the tactile realism and soft visual irregularities across the surface. Porosity is moderate reflecting the brick’s natural tendency to absorb moisture while the paint layer acts as a partial sealant slightly varying the roughness and reflectivity across the pattern.

The texture includes a comprehensive PBR map suite that accurately conveys this material composition for physically-based rendering workflows. The BaseColor/Albedo map captures the white painted finish with fine details of scuffs and exposed brick hues while the Normal map encodes surface irregularities such as chipped paint edges and brick grain relief to enhance depth perception. Roughness maps reflect the nuanced contrast between the matte painted surface and the rougher weathered brick beneath allowing light to scatter naturally. The Metallic channel remains minimal as the material is non-metallic while Ambient Occlusion maps emphasize crevices and chipped areas to boost shadow definition and realism. The Height/Displacement map provides accurate surface elevation changes for parallax effects and fine geometry displacement perfect for close-up renders or interactive 3D scenes. This texture is optimized at up to 8K resolution ensuring crisp detail and clarity even under tight camera scrutiny.

Ready for seamless integration into popular 3D engines such as Blender Unreal Engine and Unity this ai texture white painted bricks scuffed asset enhances brick-related workflows by delivering consistent high-quality results without visible seams or tiling artifacts. When applying the texture adjusting the UV scale allows precise control over brick size and repetition to fit various architectural or environmental contexts naturally. Additionally fine-tuning the roughness channel intensity can help simulate different degrees of weathering and surface wear ensuring the material adapts harmoniously to your scene’s lighting and atmosphere. This versatile brick texture set supports a wide range of uses including real-time scenes cinematic renders level dressing and detailed material studies making it a practical and reliable choice for artists and developers aiming to enrich their projects with realistic seamless white painted bricks scuffed textures.

The tileable white painted bricks scuffed texture offers a realistic PBR appearance with detailed brick textures visible in the 3D preview ensuring accurate material representation for various applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.