Texture Info
| ID | cracked-seamless-pbr-cracked-wood-bricks-texture-4k |
| Category | Brick |
| Formats | PNG, WEBP, PBR ZIP |
| Size | 1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px) |
| Color | sRGB |
| Tileable | Yes |
This seamless PBR texture presents a richly detailed surface of dark wooden bricks, each showcasing natural weathering through prominent cracks, holes, and pronounced grain patterns. The color palette ranges from deep charcoals to warm cocoa browns, emphasizing the wood's aged and distressed character. The varied rectangular blocks feature chipped edges, subtle pits, and fissures, suggesting long-term exposure to the elements and mechanical wear. The texture surface has a tactile roughness with worn, slightly eroded details that highlight the natural wood grain and damage, yet it retains a mostly dry, matte look without glossiness or wetness. Cracks scatter in random, non-linear ways, and the holes add depth with jagged, irregular edges. This texture is fully tileable and PBR-ready with accurate albedo, normal, roughness, and ambient occlusion maps provided in 4K resolution, allowing realistic light interaction in rendering engines. It is ideal for use in 3D modeling, game development, architectural visualization, and VFX projects, compatible with Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. Suitable for environments like rustic or abandoned buildings, industrial warehouses, vintage props, and post-apocalyptic settings where weathered wooden structures are required. Its authentic detailing brings character and depth to digital scenes portraying decay, history, and natural wear on wooden surfaces.
Best Uses for This Texture
- Exterior brick walls and facades
- Interior feature walls
- Archviz masonry surfaces
- Game environment modular walls
- Close-up brick and mortar renders
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.