Reclaimed Handmade Bricks Rough Edges free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Reclaimed Handmade Bricks Rough Edges

IDreclaimed-handmade-bricks-rough-edges
Brick
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The reclaimed handmade bricks rough edges texture is a carefully developed material that authentically represents the unique characteristics of traditional brickmaking. These bricks are composed primarily of natural clay minerals combined with organic fibers and small aggregates fired at low temperatures to retain their porous weathered structure. The surface finish is intentionally rough and uneven showcasing the irregular edges and subtle imperfections that develop over time through natural wear and the manual crafting process. The coloration derives from iron oxide pigments and other mineral deposits creating warm earthy tones with natural variation across the brick face. This organic composition and weathered appearance are expertly captured across the texture’s PBR channels offering a realistic digital reproduction of the material’s physical properties.

In the BaseColor (Albedo) map the rich mottled hues and subtle color shifts reflect the original pigments and mineral content of the bricks while the Normal map highlights the uneven grains rough edges and surface irregularities that define handmade brickwork. The Roughness channel accurately portrays the tactile matte finish caused by the porous ceramic surface and weathering ensuring realistic light scattering and diffuse reflections in renders. The Metallic map remains largely non-reflective consistent with the non-metallic ceramic nature of the bricks while the Ambient Occlusion map enhances depth perception by emphasizing crevices and recessed areas between bricks. The Height/Displacement map further accentuates the three-dimensional relief of the rough edges and surface texture adding convincing depth without increasing shader complexity.

This seamless reclaimed handmade bricks rough edges texture is delivered in ultra-high resolution up to 8K making it ideal for detailed 3D preview and production workflows in software such as Blender Unreal Engine and Unity. Its tileable nature ensures smooth repetition across large UV islands without visible seams preserving exceptional clarity and cohesion even when applied to expansive surfaces. For optimal results adjusting the UV scale is recommended to balance texture detail and repetition while fine-tuning the roughness map can help control surface reflectivity to suit specific lighting conditions. Subtle use of the height or parallax maps adds additional realism by breaking up flatness making this texture an excellent choice for artists aiming to enhance the visual authenticity of brick surfaces in real-time scenes cinematic renders and level dressing projects.

The AI texture of tileable reclaimed handmade bricks with rough edges offers highly detailed brick textures that accurately replicate the natural imperfections and weathered characteristics essential for realistic PBR material applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.