The Floor Pavement Tiles of Squares and Diamond Shapes texture features an intricate octagonal pattern composed of alternating large and small square and diamond-shaped tiles. This pattern is typically crafted from high-quality ceramic or mineral-based materials, providing a durable and weather-resistant substrate ideal for outdoor public pathways. The tiles are bonded with a strong adhesive mortar that ensures longevity and stability, while the surface finish is subtly brushed to reduce slipperiness and enhance tactile grip. Natural pigments and oxide layers impart a warm, earthy palette to the tiles, which is faithfully captured in the BaseColor/Albedo channel, offering realistic color variation and subtle shading.
The texture’s physical composition is further detailed through the Normal and Height maps, which simulate the slight elevation differences and beveled edges between the tile shapes, enhancing depth perception and realism in 3D environments. Its Roughness map reflects the semi-matte finish, balancing light diffusion and specular highlights to evoke a natural stone feel rather than a polished sheen. The Metallic channel is minimal, as the material is non-metallic ceramic, while Ambient Occlusion accentuates the crevices between tiles, adding convincing shadowing that enriches the visual depth. This texture is available in up to 8K resolution, ensuring exceptional detail and clarity for close-up renders and large-scale surfaces in Blender, Unreal Engine, and Unity projects.
When applying this texture, it is recommended to carefully adjust the UV scale to maintain the proportionality of the octagonal tile pattern relative to the scene’s architectural elements. Additionally, fine-tuning the roughness values can help simulate varied weathering effects, from freshly installed tiles to those aged by foot traffic and environmental exposure. The height or parallax mapping can be subtly increased to emphasize the tile separations, adding tactile realism without excessive geometry. This makes the texture highly versatile for use in urban planning visualizations, game environments, and architectural renderings focused on public pavements and walkways.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.