Seamless Brick Wall 3 by Share Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Brick Wall 3 by Share Textures – PBR 3D Texture (8K ready)

IDbrick-wall-3-by-share-textures-pbr-seamless-8k
Brick
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Brick Wall 3 by Share Textures is a meticulously crafted PBR 3D texture that authentically replicates the surface of a traditional brick wall with exceptional realism. The base substrate primarily consists of fired clay bricks known for their inherent mineral inclusions and fine grain orientation which contribute to the natural variation and subtle weathering characteristic of classic masonry. These bricks are bonded using a cementitious mortar with a muted gray tone featuring minor surface imperfections that further enhance the tactile authenticity of the material. The surface finish is slightly rough and unpolished balancing the natural porosity of the fired clay with the weathered appearance typical of aged brickwork. Warm reddish hues arise from iron oxide pigments embedded within the clay creating nuanced color shifts and depth that capture the essence of an authentic brick wall.

This texture pack includes all essential PBR channels designed for consistent physically based rendering across major 3D engines such as Blender Unreal Engine and Unity. The BaseColor (Albedo) channel accurately represents the color information of both the bricks and mortar including subtle variations caused by natural pigment distribution and weathering effects. The Normal map encodes fine surface geometry details like brick edges mortar joints and subtle relief enhancing three-dimensionality without adding polygon complexity. Roughness controls microsurface scattering differentiating the slightly coarse brick faces from the smoother mortar surfaces. The Ambient Occlusion map provides realistic shadowing within crevices and joints while the Height/Displacement map captures larger surface undulations for advanced effects such as parallax or tessellation. Reflecting the non-metallic nature of brick and mortar the Metallic channel remains unused preserving physical accuracy and realism.

Optimized for seamless tiling and available at ultra-high resolutions up to 8K this texture is ideal for detailed architectural visualizations game environments and immersive VR projects. When used with the Principled BSDF shader in Blender or integrated into Unreal Engine’s URP and HDRP pipelines these maps deliver predictable and realistic shading results. Unity users can achieve similar realism by applying the texture to the Lit shader. For best results it is recommended to maintain consistent texel density and experiment with UV scaling or triplanar mapping to minimize tiling artifacts. Additionally blending the Normal map with Height or Parallax displacement can significantly enhance the perception of surface depth adding to the immersive quality of your renders. This -ready texture offers a versatile and physically accurate resource for artists and developers working across multiple platforms.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.