Red Brick Office Building Facade | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Red Brick Office Building Facade | Free PBR

IDred-brick-office-building-facade-free-pbr
Brick
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Red Brick Office Building Facade texture is a high-quality, seamless PBR material designed for realistic architectural visualization. The facade's primary material is fired clay bricks, a ceramic-based substrate known for durability and weather resistance. These bricks are bonded with a traditional cement mortar, acting as the adhesive layer that holds the structure together. The brick surface exhibits natural grain orientation and slight porosity, with minor weathering effects visible as subtle surface imperfections and color variations. The finish is matte with a slightly rough texture, typical of aged brickwork, adding authenticity to the material’s appearance.

In the PBR texture maps, the BaseColor (Albedo) channel captures the rich red tones of the bricks, interspersed with the muted gray mortar lines, conveying realistic color information without lighting data. The Normal map enhances the tactile detail of the brick’s surface relief, highlighting the uneven edges and mortar joints to simulate depth. Roughness values reflect the semi-porous nature of the brick surface, with moderate roughness levels that scatter light softly. The Metallic channel is uniformly black, as neither brick nor mortar possess metallic properties. Ambient Occlusion maps accentuate the shadows in crevices between bricks, improving depth perception, while Height/Displacement maps offer subtle elevation data to simulate the brick relief in 3D environments.

Rendered at an impressive 8K resolution, this texture is optimized for use in popular 3D software such as Blender, Unreal Engine, and Unity, ensuring crisp detail even in close-up architectural renders. To achieve the best visual fidelity, it is recommended to adjust the UV scale to match the real-world brick size accurately and fine-tune the roughness parameter to suit environmental lighting conditions, enhancing realism. The height map can also be leveraged for parallax occlusion mapping to add convincing depth without increasing mesh complexity.

Overall, this PBR texture provides a versatile and photorealistic solution for digital artists and developers seeking to recreate authentic red brick office building facades in their projects. Its meticulous material composition and well-balanced PBR channels guarantee a natural appearance that responds accurately to lighting and shading, making it an ideal choice for architectural visualization, game environments, and virtual production.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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