This seamless natural painted brick texture high resolution up to 8ktexture authentically represents the material complexity of traditional masonry surfaces. The base substrate consists of fired clay minerals with a carefully layered ceramic composition, exhibiting subtle porosity and natural weathering effects common to exterior brick facades. On top of this, a mineral-based paint layer simulates rich oxide pigments and dyes that interact with the rough, porous ceramic body beneath, producing a visually compelling surface that balances aged wear with fresh painted coatings. The texture’s inherent binder and adhesive properties are conveyed through controlled grain orientation and slight surface irregularities, while fine aggregates embedded within the brick enhance tactile realism and structural depth. This careful material interplay results in a textured finish that is both organic and visually engaging, ideal for realistic architectural visualization and environment art.
In PBR workflows, these material characteristics translate seamlessly across multiple texture channels. The BaseColor/Albedo channel reveals nuanced color shifts and subtle pigment variations of the painted brick, while the Normal map captures micro-roughness details along with the mortar joints’ depth and relief. The Roughness channel deftly balances matte brick surfaces with the semi-glossy sheen of the paint layer, providing a natural contrast that enhances realism. Ambient Occlusion deepens shadowed recesses, increasing visual depth, and the Height/Displacement maps accurately convey the uneven layering and surface undulations typical of brickwork. This tileable natural painted brick texture seamless high resolution up to 8k ensures crisp, artifact-free detail even on expansive UV layouts, making it highly compatible with industry-standard platforms like Blender, Unreal Engine, and Unity.
Designed for modern 3D pipelines, this ai texture natural painted brick texture seamless high resolution up to 8k offers reliable repeatability and predictable results, streamlining look-development workflows without sacrificing fidelity. For optimal results, maintaining uniform texel density across all assets using this brick textures tileable natural painted brick texture seamless high resolution up to 8k is recommended to avoid distortion or stretching. Additionally, adjusting roughness values can fine-tune the reflectivity balance between the naturally weathered matte brick and the paint’s semi-gloss finish. Utilizing the Height/Displacement maps in conjunction with parallax occlusion techniques further enhances the perception of depth on flat surfaces, elevating the realism in architectural renderings and digital environments. This texture expertly combines crisp detail with controlled noise through advanced AI-generated processes, making it a versatile and highly detailed material choice for a wide range of 3D projects.
This seamless natural painted brick texture offers a high resolution up to 8k with a detailed 3D preview, ensuring a realistic and consistent PBR appearance for advanced material compositions.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
