Rough Brick Bricks — Short Bricks Floor Red Brick Paving — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Rough Brick Bricks — Short Bricks Floor Red Brick Paving — PBR seamless 3D texture

IDshort-bricks-floor-rough-brick-bricks-red-brick-paving-sidewalk
Brick
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Rough Brick Bricks texture presents a seamless physically based 3D material meticulously crafted to replicate the authentic appearance of short bricks floor paving specifically designed for outdoor and man-made environments such as sidewalks and weathered pavements. The base substrate is composed of durable fired clay minerals characterized by a dense ceramic-like matrix that forms the solid body of traditional red bricks. The natural iron oxide pigments embedded within the clay deliver the vivid red brick color enhanced by subtle variations that simulate aging and wear. The bricks’ surface finish captures a rough slightly porous texture indicative of weathering and natural erosion over time while the mortar joints show a compacted cementitious binder with fine aggregate grains providing structural cohesion and subtle surface irregularities typical of worn outdoor flooring.

In the provided PBR maps these material properties translate into distinct channels designed to maximize realism and performance across modern digital content creation pipelines. The Albedo (BaseColor) map accurately conveys the rich red brick hues and subtle color shifts due to weathering and dirt accumulation. The Normal map encodes the intricate grain orientation and surface roughness of both bricks and mortar allowing for detailed light interaction and shadowing in real-time and offline renderers. The Roughness channel controls the variable surface reflectivity highlighting areas of matte worn brick contrasted with slightly smoother mortar lines. Ambient Occlusion enhances depth perception by darkening crevices and joints while the Height map provides accurate displacement data to emphasize the relief of the bricks’ edges and imperfections. This texture set is optimized for use in Blender Unreal Engine and Unity supporting metal/rough workflows and delivering consistent shading without the need for manual tweaking.

Available in 4K resolution with an optional 8K variant for high-end projects the texture ensures balanced detail and performance making it suitable for both game engines and digital content creation suites. The seamless tileable nature allows for easy UV mapping across large surfaces such as pavements and floors preserving visual continuity without visible seams. For practical application adjusting the UV scale to match real-world brick dimensions and fine-tuning the roughness channel can enhance the natural appearance of weathered bricks ensuring the material responds realistically under varying lighting conditions and environmental effects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.