Matte Red Brick Texture Seamless free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Matte Red Brick Texture Seamless

IDmatte-red-brick-texture-seamless
Brick
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This matte red brick texture seamless high resolution up to 8k is an expertly crafted AI-generated material that authentically replicates the composition and appearance of traditional fired clay bricks. The base substrate is a dense ceramic mineral matrix composed primarily of natural clay and silicates carefully fired to ensure both structural integrity and characteristic porosity. Within this matrix fine aggregates contribute subtle grain orientation and micro-roughness enhancing tactile realism. Rich iron oxide pigments imbue the bricks with their classic warm red hues while the matte surface finish effectively reduces specular reflections emphasizing the natural slightly weathered texture typical of aged brickwork. This seamless matte red brick texture captures intricate micro-variations in porosity and surface wear with exceptional fidelity delivering a visually convincing representation suitable for close-up inspection or large-scale architectural visualization.

In terms of physically based rendering (PBR) channels the BaseColor (Albedo) map conveys the depth of the natural red pigment with subtle variation and faint environmental staining enhancing authenticity. The Normal map encodes the fine grain and surface relief including minor imperfections from the firing process and micro-roughness that contribute to tactile perception. The Roughness map emphasizes the matte finish ensuring light scatters diffusely rather than reflecting sharply which reinforces the low-gloss natural look of the brick surface. The Metallic channel is neutral reflecting the non-metallic ceramic composition of the material. Ambient Occlusion subtly enhances crevices and mortar joints adding depth and dimensionality. Height and Displacement maps capture subtle unevenness across each tile enabling realistic surface variation and enhanced realism in 3D environments.

Designed for seamless tiling and optimized for use in high-end workflows this tileable matte red brick texture seamless high resolution up to 8k supports resolutions up to 8192×8192 pixels ensuring crisp detailed visuals even on expansive surfaces. It integrates effortlessly with popular 3D engines such as Blender Unity and Unreal Engine streamlining material setup and scene assembly. For optimal results users should maintain consistent texel density and uniform UV mapping to avoid texture stretching and preserve the natural brick pattern. Adjusting the roughness parameter allows fine control over the matte appearance to suit various lighting conditions or artistic preferences while subtle height map displacement can be leveraged to enhance realism in close-up renders or interactive applications contributing to immersive environments and convincing visual storytelling.

The AI-generated matte red brick texture seamless high resolution up to 8k offers a detailed PBR appearance with realistic brick textures and a 3D preview for accurate material visualization.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.