Matte Red Brick Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Matte Red Brick Texture Seamless

Texture Info

IDmatte-red-brick-texture-seamless
CategoryBrick
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The matte red brick texture seamless high resolution up to 8k is a meticulously crafted AI-generated material designed to replicate the authentic composition of traditional fired clay bricks. The base substrate consists of a dense ceramic mineral matrix, formed from natural clay and silicates, carefully fired to achieve structural integrity and characteristic porosity. Fine aggregates within the brick lend subtle grain orientation and micro-roughness, while iron oxide pigments provide the rich, warm red coloration typical of classic brickwork. The matte surface finish minimizes specular reflections, emphasizing the natural tactile quality of the brick’s slightly uneven, weathered facade. This texture captures these details with exceptional fidelity, portraying micro-variations in porosity and subtle surface wear that contribute to its visual realism and tactile appeal.

In terms of PBR channels, the BaseColor (Albedo) map conveys the deep red hues with natural pigment variation and subtle staining from environmental exposure. The Normal map encodes the fine surface relief, including the grain of the brick’s texture and slight imperfections from the firing process. The Roughness map highlights the matte finish, ensuring light scatters softly rather than reflecting sharply, thereby simulating the characteristic low-gloss surface. The Metallic channel remains neutral, reflecting the non-metallic ceramic composition, while Ambient Occlusion accentuates the crevices and mortar joints, enhancing depth perception. Height and Displacement maps capture the brick’s dimensionality, showing subtle unevenness across each tile that reinforces realism in 3D environments.

This tileable matte red brick texture seamless high resolution up to 8k is optimized for high-end visual workflows, supporting up to 8192×8192 pixel resolution to deliver crisp detail even on large surfaces. It integrates seamlessly in popular 3D engines such as Blender, Unity, and Unreal Engine with minimal setup, accelerating material authoring and scene assembly. Users are encouraged to maintain consistent texel density and uniform UV mapping across assets to prevent texture stretching and preserve pattern integrity. Adjusting the roughness parameter can further refine the matte appearance to suit specific lighting conditions or stylistic preferences, while subtle height map displacement enhances realism in close-up renders or interactive applications.

Ideal for architectural visualization, game environments, product mockups, and interior staging, this AI texture streamlines high-quality brick workflows by delivering a production-ready, visually convincing result. Incorporating this tileable matte red brick texture seamless high resolution up to 8k into your material library enables faster iteration and reliable depiction of classic brick surfaces with detailed microstructure and natural color variation, enhancing realism and immersion in any 3D project.

The seamless matte red brick texture features a high resolution up to 8k, offering a realistic AI-generated brick texture with detailed matte finishes and a 3D preview for precise material visualization.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.