Seamless Yellow Rough Lines 3D Texture (PBR up to 8K) free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless Yellow Rough Lines 3D Texture (PBR up to 8K)

IDyellow-brick-yellow-rough-lines-neat-brick-wall
Brick
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless yellow rough lines 3D texture is expertly crafted to authentically replicate the material composition and visual essence of man-made yellow brick surfaces commonly found on both indoor and outdoor walls. The base substrate is engineered from a precise blend of mineral and ceramic components effectively simulating the fired clay and natural cementitious binders that hold fine aggregates together in traditional yellow brick manufacturing. This composition results in a porous yet durable surface exhibiting subtle weathering effects while maintaining a neat and clean finish. The texture’s characteristic linear grooves and rough lines follow the brick’s natural grain orientation adding depth and tactile realism to the surface. Warm yellow hues derive from a balanced mixture of oxide pigments ensuring consistent color fidelity across diverse lighting conditions and enhancing the authentic appearance typical of yellow brick materials.

All material properties are physically based and accurately conveyed through comprehensive PBR channels included in the texture set. The BaseColor (Albedo) map captures detailed yellow tones subtle pigment variations and slight dirt deposits that reinforce the realistic aged look of the brick wall. The Normal map emphasizes the rough linear grooves and surface irregularities necessary for dynamic shading and natural light interaction. Roughness values are carefully calibrated to balance matte weathered patches alongside smoother less porous areas while the Metallic channel remains minimal reflecting the non-metallic nature of fired clay bricks. Ambient Occlusion maps deepen crevices and recessed lines adding natural shadowing and the Height (Displacement) map provides precise elevation data to enhance 3D fidelity in real-time and offline rendering workflows.

Available in high-resolution 4K with an optional 8K version for projects demanding extreme detail this texture is optimized for seamless tiling and fully compatible with leading 3D software and game engines such as Blender Unreal Engine and Unity. Supporting the metal/rough workflow it ensures consistent shading and lighting across various indoor and outdoor environments. For best results adjusting the UV scale is recommended to maintain accurate brick proportions while fine-tuning the roughness map can help balance the representation of clean and weathered surfaces—ideal for realistic architectural visualizations and game design projects that require authentic yellow brick wall surfaces with natural material composition and precise surface detail.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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