Medieval Red Brick — Red Brick Bricks Concrete Medieval Red — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Medieval Red Brick — Red Brick Bricks Concrete Medieval Red — PBR seamless 3D texture

IDmedieval-red-brick-concrete-medieval-red-brick-bricks-red-brick
Brick
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This medieval red brick texture is a meticulously crafted seamless PBR 3D texture designed to replicate authentic fired brick walling commonly found in historic structures. The base substrate is predominantly ceramic clay fired to achieve a dense durable building material with a characteristic warm red hue enhanced by iron oxide pigments. This mineral-rich composition results in a rough slightly porous surface with natural weathering effects including subtle variations in grain orientation and occasional micro-cracks from thermal expansion. The concrete binder and fine aggregates within the mortar complement the bricks’ texture adding structural cohesion and a realistic tactile finish. These materials collectively produce a visually rich man-made surface that balances historical authenticity with modern digital workflows.

The texture pack includes comprehensive PBR maps optimized for modern pipelines and game engines such as Blender Unreal Engine and Unity. The Albedo (BaseColor) map captures the vibrant red brick pigments and matte finish without metallic properties while the Normal map emphasizes the subtle bumps mortar joints and grain direction enhancing depth perception. The Roughness channel accurately reflects the surface’s uneven slightly weathered finish guaranteeing realistic light scattering and reflections. Ambient Occlusion (AO) adds shadow detail in crevices and under protrusions improving spatial contrast. The Height (Displacement) map defines the physical depth of individual bricks and mortar lines lending authentic relief to walls and structural elements. All these channels are physically based tileable and calibrated for consistent shading across both real-time and offline renderers ensuring reliable results without manual tweaking.

Provided in a high-resolution 4K format with an optional 8K upgrade this medieval red brick texture supports detailed visualization for high-end architectural renders game environments and digital content creation (DCC). The texture’s seamless design allows flexible UV scaling for extensive walling or smaller structural details without visible repetition. For optimal realism it is recommended to fine-tune roughness values slightly to simulate varying weather exposure and to utilize the height map for parallax effects in real-time engines enhancing the perceived depth of the textured surface. This balance of detail and performance makes the material a robust choice for any project requiring authentic textured and structurally accurate medieval red brick surfaces with concrete mortar integration.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.