Seamless Bricks 016 by Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Bricks 016 by Textures – PBR 3D Texture (8K ready)

IDbricks-016-by-textures-pbr-seamless-8k
Brick
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Bricks 016 by Textures is a meticulously crafted PBR 3D texture that authentically replicates the appearance of modern brick surfaces with exceptional detail. The base material is rooted in a mineral-rich ceramic composite characteristic of traditional fired clay bricks enhanced by subtle oxide pigments that give the bricks a warm natural yellowish tint. This texture captures the intricate grain orientation and slight porosity typical of weathered masonry reflecting the realistic interplay of mineral components and binders within the brick substrate. Fine aggregates and mortar joints are carefully modeled as cohesive textured elements contributing to a natural and tactile surface feel. The finish is flat and clean reminiscent of a minimally polished or brushed facade with subtle signs of wear making it particularly suitable for contemporary architectural visualizations where a realistic yet understated brick aesthetic is desired.

These material qualities are precisely represented across the PBR texture channels to maximize realism and rendering fidelity. The Base Color (Albedo) map conveys the warm pigment variations created by oxide layers and the mineral content while the Normal map emphasizes subtle surface relief including the brick edges and fine grain orientation. The Roughness channel defines a matte slightly uneven finish that simulates restrained wear and the Ambient Occlusion map enhances depth perception around crevices and mortar lines adding dimensionality. The Height/Displacement channel accentuates the three-dimensional undulations and porosity of the brick surface providing additional realism for close-up inspection. Although the Metallic channel remains unused given the ceramic-based nature of the material the interplay of all other channels ensures consistent physically accurate shading across diverse lighting conditions.

Optimized for seamless tiling and supporting resolutions up to 8K Seamless Bricks 016 allows users to cover large surfaces without visible repetition or distortion delivering exceptional detail and clarity even in extreme close-ups. It is fully compatible with major rendering engines including Blender Unreal Engine and Unity. For optimal results using Blender’s Principled BSDF shader or feeding the appropriate maps into Unreal Engine’s and Unity’s standard Lit shaders ensures the material responds realistically to light. When applying this texture maintaining consistent texel density across UV maps is crucial to avoid stretching and ensure uniform detail distribution. Combining standard UV mapping with triplanar projection or layered tiling techniques can mitigate visible tiling on expansive surfaces. Additionally blending the Normal map with Height or Parallax Occlusion maps enhances surface depth and realism especially for close-range camera views while importing Base Color textures as sRGB and other maps as non-color data helps preserve accurate color and shading fidelity.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.