This seamless matte brick 3D texture presents a meticulously crafted brick facade characterized by smooth, dense bricks arranged in a classic running bond pattern. The bricks exhibit a subtle matte finish, achieved through a finely tuned surface treatment that minimizes gloss and reflections, lending a contemporary and understated aesthetic. Each brick’s form is rectangular with gently chamfered edges, providing a clean yet tactile geometry that enhances visual realism. Thin mortar joints separate the bricks, contributing to a refined, uniform appearance that emphasizes precision in construction and design.
Constructed from a traditional clay-based substrate, these bricks incorporate mineral pigments for their muted, earthy color palette. The texture captures the interplay of fine aggregate grains and organic binders, simulating the slight natural porosity and micro-roughness of fired clay. Mortar lines are composed of a cementitious binder mixed with fine sand aggregate, rendered to showcase a thin, consistent joint with minimal weathering or erosion. This careful material composition is reflected in the PBR workflow maps: the BaseColor (Albedo) channel conveys the warm, matte brick hues and soft mortar contrast, while the Normal map enhances subtle surface irregularities and the relief of the brick edges. The Roughness map controls the non-reflective, smooth matte surface, deliberately avoiding metallic characteristics, which are thus set to zero in the Metallic map. Ambient Occlusion adds depth to mortar crevices and brick indentations, while the Height/Displacement map defines crisp brick edges and mortar recesses for enhanced dimensionality.
Rendered at an impressive 8K resolution, this texture is optimized for seamless tiling and is fully compatible with major 3D platforms such as Blender, Unreal Engine, and Unity. The high pixel density ensures exceptional detail in close-up views, preserving the fidelity of the brick grain and mortar texture even under tight camera scrutiny. Its seamless nature enables flexible UV mapping without visible repetition, making it ideal for both large-scale architectural visualization and smaller interior wall surfaces. This texture’s smooth, matte aesthetic suits modern minimalist designs, where subtlety and material authenticity are paramount.
For practical application, it is recommended to adjust the UV scale to balance brick size relative to the project context, ensuring the running bond pattern maintains architectural plausibility. Additionally, fine-tuning the roughness map can help simulate varying degrees of surface wear or environmental effects, such as slight dampness or dust accumulation. When using parallax or height displacement, blending normal and displacement maps can enhance tactile depth without excessive geometry complexity, supporting efficient real-time rendering while preserving the texture’s refined details.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
