Sandstone Brick Wall — Weathered Wall Brick Urban Weathered Wall — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Sandstone Brick Wall — Weathered Wall Brick Urban Weathered Wall — PBR seamless 3D texture

IDsandstone-brick-wall-01-red-rough-uneven-industrial-baked-urban
Brick
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This sandstone brick wall 01 texture represents a weathered man-made outdoor surface crafted from natural sandstone aggregates bonded by mineral-rich cementitious binders. The bricks exhibit a predominantly red hue derived from iron oxide pigments embedded within the sandstone matrix giving the wall its characteristic warm earthy tone. The surface finish is rough and uneven due to years of industrial and urban exposure with visible signs of baked weathering that create subtle variations in porosity and micro-cracks. These surface imperfections along with accumulated dirt and wear contribute to the authentic aged appearance and tactile roughness of the wall making it ideal for realistic architectural visualizations and game environments.

In this seamless 3D texture the physically based rendering (PBR) maps are meticulously calibrated to capture every aspect of the material’s composition. The Albedo (BaseColor) channel faithfully reproduces the sandstone’s red pigment and weathered discoloration while the Normal map encodes the intricate unevenness and brick relief that enhance light interaction and depth perception. The Roughness map balances the coarse granular finish with patches of smoother surfaces where the stone has been naturally polished or eroded. Ambient Occlusion (AO) enriches shadowed crevices between bricks emphasizing the industrial and urban wear patterns. Height and displacement maps provide accurate surface depth for advanced parallax and tessellation effects ensuring consistent shading across real-time and offline renderers in Blender Unreal Engine and Unity.

Optimized for modern pipelines this tileable PBR texture is available in 4K resolution with an optional 8K upgrade for high-end use cases requiring exceptional detail and clarity. The metal/rough workflow and included EXR and PNG formats support seamless integration and flexible adjustments without manual tweaking. For best results it is recommended to carefully adjust the UV scale to match the architectural context and fine-tune roughness values to control the balance between weathered matte areas and slightly polished brick surfaces. This approach ensures a balanced combination of detail and performance across digital content creation software and game engines delivering reliable realistic renderings of sandstone brick walls in urban industrial and outdoor scenes.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.