Ornate Red Brick Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Ornate Red Brick Texture Seamless

Texture Info

IDornate-red-brick-texture-seamless
CategoryBrick
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The ornate red brick texture seamless high resolution up to 8ktexture captures the intricate composition of traditional clay-based bricks, showcasing a rich, deep red hue derived from natural iron oxide pigments embedded during the firing process. The base material consists primarily of finely milled ceramic clay minerals, bound together with natural silicates and organic binders, resulting in a durable yet slightly porous substrate. This porosity allows for subtle weathering effects, adding character and authenticity to the surface. The texture reveals fine grain orientation consistent with hand-pressed bricks, featuring slight variations in surface roughness and occasional micro-cracks that enhance realism. The surface finish appears matte with a mildly rough tactile quality, reflecting the aged, ornate craftsmanship of historic masonry while avoiding excessive gloss or polish.

In physical-based rendering (PBR) terms, this ornate red brick texture seamless high resolution up to 8k provides comprehensive channels that mirror its complex materiality. The BaseColor/Albedo map highlights the vivid red oxide pigments with natural tonal variation, while the Normal map captures the subtle undulations, cracks, and grain direction, creating convincing depth and light interaction. The Roughness channel balances the matte, uneven surface, preventing unwanted shine and emphasizing the porous texture. Metallic values remain near zero, consistent with the non-metallic ceramic composition, while the Ambient Occlusion map enhances the perception of crevices and mortar joints, and the Height/Displacement map delivers fine surface relief for enhanced parallax and depth effects in real-time engines.

Designed for seamless tiling, this tileable ornate red brick texture seamless high resolution up to 8k is optimized for high-detail applications in Blender, Unreal Engine, and Unity, supporting complex architectural visualization, environment art, and concept prototyping. Its high resolution ensures crisp detail even on expansive surfaces, allowing artists and developers to scale UVs uniformly for consistent texel density and minimal distortion. For best results, it is recommended to slightly adjust roughness parameters to fit specific lighting scenarios and to use the height map selectively to enhance parallax effects without overloading rendering budgets, ensuring both performance and visual fidelity in your 3D scenes.

The AI-generated seamless ornate red brick texture features a high-resolution seamless pattern up to 8K, offering detailed brick textures with a realistic PBR appearance and an integrated 3D preview for precise material evaluation.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.