Seamless Brick Wall 22 by Share Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Brick Wall 22 by Share Textures – PBR 3D Texture (8K ready)

IDbrick-wall-22-by-share-textures-pbr-seamless-8k
Brick
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Brick Wall 22 by Share Textures is a meticulously crafted PBR 3D texture designed to authentically replicate the composition and visual characteristics of traditional fired clay bricks bonded with cementitious mortar. The base substrate is composed primarily of mineral-rich ceramic clay whose granular structure and natural porosity are captured in exquisite high detail. This ceramic foundation exhibits subtle variations in texture and fine grain that reflect the inherent roughness typical of high-quality brickwork. The binder representing the mortar consists of a carefully balanced cementitious aggregate blend providing a slightly coarse yet cohesive surface finish. Natural iron oxide pigments impart a warm reddish-brown color to the bricks with subtle tonal variations that enhance realism and depth. Weathering effects including mild surface erosion and natural discoloration are delicately integrated to simulate long-term exposure while maintaining a matte finish typical of aged masonry surfaces.

The texture’s PBR channels are expertly optimized for seamless tiling across large surfaces ensuring consistent shading and realistic lighting interactions in modern rendering engines. The Base Color (Albedo) map captures the true hues of the ceramic bricks and contrasting mortar without baked-in lighting preserving authentic color fidelity. The Normal map encodes the intricate relief of brick edges and mortar joints enhancing depth perception when illuminated by dynamic light sources. Roughness values accurately reflect the non-metallic uneven surface finish of the bricks and mortar balancing diffuse and specular reflections naturally. The Metallic channel remains black consistent with the ceramic and cementitious materials’ non-metallic nature. Ambient Occlusion subtly enhances shadowing in crevices and joint recesses while the Height/Displacement map defines the physical depth of bricks and mortar joints making it ideal for advanced parallax or tessellation effects. Provided at resolutions up to 8K this texture set supports ultra-high-fidelity close-up renders and expansive architectural visualizations.

Seamless Brick Wall 22 is fully compatible with Blender’s Principled BSDF shader Unreal Engine (using Base Color Roughness Normal and AO maps) and Unity’s URP and HDRP pipelines through the Lit shader. For accurate material reproduction it is recommended to import the Base Color as sRGB and all other data-driven maps (Normal Roughness Ambient Occlusion Height) as Non-Color data. Maintaining consistent texel density across 3D models is essential to prevent visible scaling discrepancies. To minimize repetition artifacts on large surfaces using triplanar or layered UV mapping techniques is advised. Combining the Normal map with Height or Parallax Occlusion mapping significantly enhances perceived surface depth and realism making this texture ideal for detailed architectural renders game environments and visual effects pipelines that prioritize both authenticity and technical precision.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.