Patterned Red Brick Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Patterned Red Brick Texture Seamless

Texture Info

IDpatterned-red-brick-texture-seamless
CategoryBrick
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

Discover the patterned red brick texture seamless high resolution up to 8ktexture, expertly crafted to bring authentic brick surfaces to your digital projects. This tileable patterned red brick texture seamless high resolution up to 8k is designed to replicate traditional fired clay bricks, composed primarily of mineral-rich ceramic substrates bound by natural clay and silica. The intricate grain orientation and subtle porosity reflect weathered masonry, revealing fine cracks, mortar residues, and micro-roughness that define its tactile character. Rich iron oxide pigments give the deep red hue, enhanced by natural variations and slight surface discolorations that contribute to a realistic aged appearance. The finish captures a slightly rough, matte surface typical of exterior brickwork, showing natural wear and exposure effects without gloss, perfect for architectural visualization and environment art.

In physically based rendering (PBR) workflows, this ai texture patterned red brick texture seamless high resolution up to 8k excels with detailed BaseColor/Albedo maps conveying the complex red pigment and subtle color shifts. The Normal maps emphasize the uneven grain and mortar joints, adding convincing depth and micro-detail to the surface. Roughness channels reflect the natural matte finish with moderate variation, avoiding metallic reflections as bricks are inherently non-metallic, which is expressed in the Metallic map set to zero. Ambient Occlusion enhances shadowed crevices and mortar recesses, while Height/Displacement maps provide realistic relief for parallax or tessellation effects, allowing seamless adaptation in Blender, Unreal Engine, and Unity environments. The high resolution up to 8k ensures sharp detail retention even on large-scale surfaces, supporting fast iteration and look-development workflows.

Ideal for use in architectural visualization, concept prototyping, and environment art, this tileable patterned red brick texture seamless high resolution up to 8ktexture covers vast areas without visible repetition or seams, maintaining consistent detail across your scenes. When integrating this texture, consider adjusting the UV scale to match your model’s brick dimensions realistically, and fine-tune roughness values according to your lighting setup to achieve a grounded, natural look. Leveraging the height map for subtle displacement can add extra realism by enhancing brick relief under dynamic lighting conditions. This production-ready texture is optimized for seamless tiling and compatibility with popular 3D engines, ensuring your projects benefit from both aesthetic fidelity and technical reliability.

The seamless patterned red brick texture offers a seamless high resolution up to 8k with detailed brick textures and a realistic 3D preview that highlights its accurate PBR material properties.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.