Brick Floor — Clean Brick Stones Tiles Floor — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Brick Floor — Clean Brick Stones Tiles Floor — PBR seamless 3D texture

IDbrick-floor-002-t-brick-floor-002-concrete-stones-tiles-floor-pattern
Brick
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Brick Floor 002 texture is a meticulously crafted physically based 3D texture designed to replicate the intricate composition of clean man-made brick flooring combined with natural stone tiles and concrete elements. Its base substrate consists primarily of a ceramic mineral composite typical of traditional brick materials expertly blended with natural stone aggregates and subtle concrete binders. This combination creates a durable low-porosity surface that withstands outdoor conditions while maintaining a clean slightly weathered finish. The texture’s surface showcases delicate pigment layering and oxide coloration providing authentic variations in color and tone that mimic real brick and stone flooring patterns. These materials and their subtle interactions are captured with high fidelity across the PBR texture channels offering a realistic and seamless 3D experience.

In the PBR maps the Albedo (BaseColor) channel reveals true-to-life color variations and subtle pigment dispersal that highlight the natural stone and brick tiles while the Normal maps emphasize fine grain orientation and surface relief showcasing the detailed texture of each tile and brick edge. The Roughness channel defines the nuanced surface finish ranging from the smooth polished stone tiles to the slightly rougher concrete joints enhancing the tactile realism. Metallic values remain minimal consistent with the non-metallic nature of brick and stone materials while Ambient Occlusion adds depth by simulating natural shading within crevices and grout lines. Height and displacement data further enhance the perception of volume and surface irregularities providing a convincing sense of depth and realism in close-up renders.

Available in an impressive 4K resolution with an optional 8K version for high-end workflows this seamless tileable texture is optimized for modern content creation pipelines. It integrates effortlessly into Blender Unreal Engine and Unity projects supporting a metal/roughness workflow that ensures consistent shading lighting and reflections across real-time engines and offline renderers. This versatility makes it ideal for architectural visualizations game level design and outdoor environments where clean man-made brick and stone flooring is required. For best results adjusting the UV scale is recommended to preserve natural tile and brick pattern proportions relative to the scene preventing unwanted distortion or repetition. Fine-tuning the roughness channel can also help achieve the desired finish whether aiming for matte concrete or subtly glossy stone tiles elevating your projects with photorealistic detail and seamless performance across platforms.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.