Discover the Matte Clay Brick Texture Seamless high resolution up to 8k, a meticulously crafted AI texture designed specifically for brick surfaces. This tileable texture captures the natural composition of matte clay bricks, featuring subtle mineral-rich clay substrates combined with finely graded aggregates that create a robust yet earthy foundation. The texture reflects the inherent porosity and slight weathering typical of clay bricks, with micro-scale surface variations and gently worn edges that add authenticity. Its surface finish is distinctly matte, devoid of gloss, highlighting a soft, diffused light interaction typical of unsealed clay bricks. Natural iron oxide pigments contribute warm, muted reds and browns, while minor discolorations and surface deposits enhance realism. These material qualities translate across the PBR channels: the BaseColor channel shows nuanced earthy hues, the Normal map preserves fine grain orientation and micro-detail, Roughness emphasizes the non-reflective, matte finish, while Metallic remains negligible, consistent with ceramic-like brick composition. Ambient Occlusion enriches shadow depth within mortar joints and crevices, and Height/Displacement maps reveal subtle surface relief that enhances three-dimensionality.
This seamless matte clay brick texture is provided in ultra-high resolution up to 8k, ensuring crisp details even on large-scale architectural visualizations or real-time environments. It is fully compatible with industry-standard 3D software such as Blender, Unreal Engine, and Unity, delivering predictable and repeatable results for cinematic renders, level dressing, material studies, and interactive scenes. The tileable nature eliminates visible seams, allowing for elegant scaling across expansive surfaces without pattern repetition artifacts. The AI-driven creation pipeline prioritizes structural consistency and micro-detail fidelity, making it a production-ready asset that balances realism with performance.
For optimal use, consider adjusting the UV scale to match brick dimensions accurately in your scene, and fine-tune the roughness to balance light diffusion, especially when simulating aged or slightly weathered bricks. Combining this texture with subtle ambient occlusion and a light normal map enhances surface breakup, providing a convincing tactile feel without oversharpening or visual noise. Whether for architectural visualization, game development, or cinematic projects, this tileable matte clay brick texture seamless high resolution up to 8k offers a reliable and versatile material foundation that elevates your brick textures with authentic detail and seamless integration.
This seamless matte clay brick texture features a high resolution up to 8k, offering an AI-generated 3D preview that highlights its realistic PBR appearance and detailed clay brick composition.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
