Brick Floor — Weathered Worn Brick Worn Brick Bricks — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Brick Floor — Weathered Worn Brick Worn Brick Bricks — PBR seamless 3D texture

IDbrick-floor-02-weathered-worn-brick-bricks-red-brick-outdoor
Brick
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Brick Floor — Weathered Worn Brick texture represents a meticulously crafted seamless 3D material designed to emulate a man-made exterior surface composed primarily of fired clay bricks bound together by mineral-based mortars. The bricks exhibit natural red brick hues resulting from iron oxide pigments integrated during firing which contribute to their distinctive warm coloration. Over time these bricks have undergone weathering and wear leading to subtle porosity and surface irregularities that are captured in exquisite detail. The surface finish reflects a slightly rough and weatherbeaten texture characteristic of outdoor floor applications exposed to environmental elements such as rain sun and foot traffic. This aging process introduces natural variations in roughness and microdisplacement enhancing realism through the balanced interplay of light and shadow on the uneven brick surfaces.

Within the physically based rendering (PBR) workflow this texture set includes all essential maps to accurately convey material properties across modern pipelines. The Albedo (BaseColor) channel delivers the authentic red brick tones with subtle weathered stains while the Normal map encodes fine grain orientation and the three-dimensional relief of worn brick faces and mortar joints. The Roughness map captures the contrast between smoother mortar and coarse brick surfaces emphasizing the natural wear and weatherbeaten look without any metallic reflections as the material is non-metallic. Ambient Occlusion enhances the depth perception in crevices and worn edges accentuating the porous nature of aged brick. Height (Displacement) maps provide precise surface elevation data to support parallax or tessellation effects further enriching the tactile feel of the flooring. All maps are provided in high-resolution 4K with an optional 8K upgrade for high-end rendering scenarios ensuring sharpness and fidelity in Blender Unreal Engine and Unity environments.

This seamless tileable 3D texture is optimized for reliable performance and consistent shading across diverse digital content creation tools and game engines. It supports the metal/rough workflow calibrated to maintain realistic lighting interactions in both real-time and offline renderers. For practical use it is recommended to adjust UV scaling carefully to avoid noticeable repetition in large exterior floor surfaces and to fine-tune roughness values to balance specularity depending on ambient conditions or wetness simulations. The inclusion of PNG and EXR formats ensures compatibility and flexibility for various production pipelines making this weathered brick floor texture an excellent choice for creating authentic durable-looking outdoor environments with minimal manual tweaking required.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.